luasockets is merged (sockets to gamehost (spring ports) are prevented)
_The meeting________________________________________________________________ >> jK joined! >> abma joined! >> hoijui joined! hoijui: hello abma: hi abma: hmm abma: i maybe should write a reminder, too hoijui: :D abma: [LCC]jK: an idea why the linux buildslave fails? abma: some broken boost installation? abma: header / lib missmatch? abma: http://buildbot.springrts.com/builders/ ... logs/stdio >> zerver joined! jK: oops didn't noticed that one >_< jK: always looked on the AAI bug abma: aah, hi zerver zerver: hi, I forgot that europe has switched to summertime abma: aah, lol abma: yes jK: either an incompatible version of boost or a missing package in it abma: i hate the switch... abma: [LCC]jK: ok, i guessed similiar, will talk to koshi
merge luasocket ? jK: I always thought full-build & testcase client are the same abma: [LCC]jK: no, they are different buildslaves. validation test is on zydox machine, linux compile on koshis machine, too jK: ah k hoijui: i cant say anythign to that topic abma: hmm, about luasocket... any questions? abma: known issues/notes are here: http://springrts.com/wiki/LuaSocket abma: only thing, that could block it is: "config file should be better protected" abma: but thats an issue, that could be already a problem like it is jK: hmmm it might be smart to disallow sockets to the server/host ... nothing for public ... abma: so, can we make some decission here? abma: currently it looks like: "we don't add it, because ..." ... nothing for public ... zerver: I vote for adding it ... nothing for public ... jK: I don't say anything against merging luasockets ... nothing for public ... jK: nice :) abma: ok, will add that check then jK: good work btw :) abma: uhm, lets see how it will work :D abma: (thanks) abma: code can still be improved... abma: but lets see how it will be used (and hopefully it will be used)
remove lualobby ? abma: but maybe thats way to early abma: wait a bit and then deprecate it? abma: meh, i want to skip that point, i'm really undecided
can all files be shown with unitsync? (ignore modtype) abma: http://springrts.com/mantis/view.php?id=3010 abma: hm, is that a point to discuss with lobby devs? abma: i guess engine devs don't care abma: [ARP]hoijui_g5: you maybe can help here :) hoijui: oops.. hoijui: aehm... hoijui: i think i asked you some stuff int hte lobby about that hoijui: how you want to do that.. hoijui: if i remember right, we have functions for fetching mod archives hoijui: and for map archives hoijui: so that menas we would add one more set of functions hoijui: that allwos to fetch any archive (?) hoijui: or what is hte idea? abma: yeah, exactly hoijui: ok abma: and then deprecate game / map specific functions hoijui: then how would we fetch rchives? hoijui: if not by setting mod then fetch hoijui: or setting map then fetch abma: hm, i don't get that... abma: whats "fetch archives"? abma: unitsync has functions, to list all games / maps hoijui: yeah... abma: then, there would be one function, to list all archives abma: and the lobby itself has to check the modtype hoijui: but .. that does not replace current fucntionality hoijui: as you cna not do: hoijui: setMap(DSD) hoijui: getArchives hoijui: ( for DSD only) abma: hmm...have to read unitsync api first... hoijui: ok abma: setMap = AddArchive? jK: I would like 2 interfaces: one that returns all found packages w/o any filtering abma: unitsync api: http://spring.osocial.se/db/de7/unitsync__api_8h.html jK: and another one where you have to set the Game, and then unitsync filters all available maps depending on that (respecting the allow_maps.lua or how ever it is called) jK: including filtering maps by missing dependencies abma: [ARP]hoijui_g5: ? abma: (ping!) hoijui: .. abma: what do you mean with setMap? hoijui: aehm.. abma: AddArchive? hoijui: ok not set map i guess.. setPrimaryMod or soemthing? hoijui: no abma: there is only SetSpringConfig* hoijui: i feel quite uninterested somehow abma: hard to make a meeting then hoijui: i figured it out and wrote you.. no mood to look at api again hoijui: i also dot want to do it abma: ok... hoijui: also keep in mind it has to be backwards comparible hoijui: compatible abma: then maybe this last info was missing in my brain (" i also dot want to do it") abma: [ARP]hoijui_g5: thanks + sorry abma: then uhm abma: we are done? hoijui: i mean.. i dont want to code and design it hoijui: not.. i dont want it to be done hoijui: i guess yeah.. done abma: yep, i know hoijui: ok abma: thats not a popular task abma: :)
CrossCompiling Spring's dependencies jK: btw working on crosscompiling devil with gentoo (already did freetype to get rid of MSVCR72.dll, was quite easy) jK: but devil is ... much more complicated abma: devil is badly maintained jK: that's not the real problem jK: it has many dependencies abma: uh..ok jK: so possible bugs^5 jK: today I had to send patches to zlib & gentoo abma: ouch, i see: libpng, zlib, libjpeg, libtiff, libmng, little cms, jasper are required for it :-/ jK: I disabled everything except libpng, zlib, libjpeg, libtiff jK: CFLAGS="-DXMD_H -DIL_NO_WDP " USE="gif jpeg png static-libs tiff -X -allegro -lcms -mng -openexr -opengl -sdl -xpm" /usr/local/bin/xmerge devil -pv abma: ouch jK: goal is to compile all mingwlibs in gentoo and so being able to switch ARCH & 64bit jK: and kill any MSVC dependency jK: currently have a linker problem with the selfbuild devil.dll: Error: Command (/mnt/d/spiele/spring.git/rts/System/FileSystem/PoolArchive.cpp:65: undefined reference to `_gzeof') does not exist, use /help for a list of available commands. jK: /mnt/d/spiele/spring.git/rts/System/FileSystem/PoolArchive.cpp:65: undefined reference to `_gzeof' jK: *devil.dll/zlib.dll
PS: btw fixed the error meanwhile, but a such compiled devil.dll has like 5 new dll dependencies and it seems it's `impossible` to static link those (fuck gcc!)
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