_The meeting___________________________________________________ >> Tobi joined! >> zerver joined! >> jK joined! >> abma joined! abma: hi! jK: request another test.springrts.com pull zerver: hi Tobi: hey abma: [LCC]jK: pulled Tobi: I'll have to leave soon cause I left charger @ uni and battery is almost empty Tobi: oh hmm maybe I can use phone and irc bridge or something abma: :D abma: ok, then:
Release plan abma: don't see currently other topics jK: 85.1 is possible jK: 86 would need a lot testing abma: what do you mean with 85.1? abma: 85 + some cherry-picked commits? jK: unsynced bugfix release jK: (hotkeys, mt, ...) >> hoijui joined! hoijui: hey abma: hi! jK: imo everything is ready for a 85.1 release jK: only kloot meta key fix etc. couldn't be included jK: +'s hoijui: if you want an 85.1, you have to put commits that should be in it into a hotfix branch hoijui: you may merge that branch into develop at any time of course hoijui: -> no cherry-picking jK: those commits are already done hoijui: on develop? jK: yup hoijui: ok.. well.. thats bad :D hoijui: if you can cherry pick them and require not a single change, it might be doable semi-clean hoijui: maybe we should create a hotfix branch after every release hoijui: cant really hurt jK: yeah, .1 releases are by nature unexpected hoijui: mmm hoijui: zerver: yeah, I did the MT fixed EXE, but some linux guys asked me for a real 85.1 so they could make packages etc >> Tobi joined! zerver: and I have no more unsynced fixes in the pipeline now jK: I work on CGround::LineGroundCol endless loop fix jK: hmmm gameend fix would be unsynced zerver: Okay, that one sounds semi-synced to me :) jK: but that comes after the endless loop << Tobi left! >> Tobi joined! << Tobi left! abma: so, prepare for a 86.0 or 85.1 release? hoijui: yeah, i need to know which underwear to put on hoijui: aehh.. which branch to put up abma: imo more people would be happy with a 86.0 release jK: 86 would need some testing abma: hm, ok jK: your decision abma: would the heap-corruption bugfixes be in 85.1? jK: no abma: uhm, then i would prefer a 86.0 abma: will try to get a some test-games with current develop branch abma: viewtopic.php?f=12&t=27484&p=511411 jK: then start filling the changelog.txt hoijui: make release branch first << Tobi left! >> Tobi joined! << Tobi left! abma: i will do tomorrow some online test games i hope jK: I seemed to fix the LineGroundCol loop jK: will commit it tomorrow + updated changelog
I would prefer 86.0 because the movement bouncing is a lot better in the version I tested. ZK deploys configs which workaround the hotkey issues so I don't see the engine fix as urgent.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Google_Frog wrote:
I would prefer 86.0 because the movement bouncing is a lot better in the version I tested.
It seems a bit better to me but not sure how much. I feel units still get stuck in situations they could get past in previous versions. But in singleplayer it is hard to really judge how annoying it really is, I did not play it in mp yet.
I would like 86.0 asap because of the heap-corruption bugs that make my game crash every few moments and thus basically unplayable. (fixed in testversion it seems) But as that is just wip-stuff I understand that it realistically is not that important.
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