It does seem to work (aside from small problems like landing aircraft in the orders phase and losing the ability to control firestate) if you drop it into any mod.
There's also a table which can be used to end the orders phase early, if finishedOrders[teamId] is 'true' for every team then the orders phase will end, I imagine this would be best done with a GUI button.
I'm not too keen on taking this much further myself but wanted to see if it would work and am releasing it for modders to have a go with and hopefully improve.
Todo list: - Freeze resource gain/loss during order mode. - Freeze reload times during order mode. - Freeze unit movement during order mode. - Hide Firestate and add a fake Firestate option that can be used to toggle how the unit works in action mode. - Add a 'DONE' button to unsynced so teams can declare their ordermode finished (and set finishedOrders to true).
I will finish it off and make it an alternate game mode for Metalstorm. Metalstorm has a strong focus on strategic planning so this is a perfect compliment to the mod. I'll probably implement it as a limited "pause" resource that players can activate a limited number of times.
nice idea. But i have the best (and most realistic)turn based Wargame (ATM WW2 only)already here and have tryed Spring because i searched a good RTS ....... [and spring is a realy good RTS ] So for me -> thanks, but dont need it. Maybe other like it - best wishes for it
Turn based play would be great in combination with buying/deploying units instead of building an infrastructure for production and with objectives that the players have to take. Spring 1944 has both options (buy/deploy and objectives).
Would this be possible for other mods (with LUA)? (i really like EE and NOTA). I┬┤m not into programming and LUA, so i can┬┤t imagine if this is possible and how long it would take to do it...
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