View topic - what ct maps work, which ones don't



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PostPosted: 14 Apr 2012, 05:29 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Tried to play a bit last night and fishbone ridge was errorin'


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PostPosted: 14 Apr 2012, 05:36 
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21
Location: Tucson
Hmm, which version of Fishbone was it? Latest is CT_Fishbone_Ridgev10. The latest version of all the maps can be found individually here, or in the map pack here

Also, uh oh, Smoth is playing CT while the game is currently in a state of radical balance changing craziness :-)


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PostPosted: 14 Apr 2012, 13:40 
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ah it was v4. you guys didn't exactly make the best use of spring files lol.


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PostPosted: 14 Apr 2012, 19:34 
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Joined: 21 Jan 2010, 06:21
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Nope, we sure didn't. I think mostly because the maps were getting revised rather often, and I personally stay away from SpringFiles because there's just way too much crap on there.

I guess I should go ahead and update the CT maps there since everyone elses uses the site...

EDIT: There, I uploaded the latest versions of all of the official CT maps to Spring Files, so this can't repeat 8) Thanks Smoth, for pointing this out/reminding me of it.


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PostPosted: 16 Apr 2012, 01:34 

Joined: 10 Jul 2009, 22:34
SanadaUjiosan wrote:
Also, uh oh, Smoth is playing CT while the game is currently in a state of radical balance changing craziness :-)


tried at match against the drone AI yet :lol:
it's a decent AI and the drones (especially that f*** gunship i've nerfed like 3 times) are hard to kill.


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