View topic - 36 Free 3D Model Sites Compatible with Free Blender Ani...



All times are UTC + 1 hour


Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: 19 Oct 2011, 19:43 

Joined: 29 May 2010, 22:40
I tripped over this article, and thought it may be interesting for a mod-dev: "36 Free 3D Model Sites Compatible with Free Blender Animation Projects": http://www.freesoftwaremagazine.com/col ... n_projects

It's interesting, because the article also talks about the licenses:
Quote:
Digging through ÔÇ£freeÔÇØ sites to sort the ÔÇ£free beerÔÇØ from the ÔÇ£free speechÔÇØ content is quite a chore. Many of the sites are not useful for free culture projects, and many make it very difficult to tell. Fortunately for you, I took notes! Here you will find 8 sites with free-licensed content, 8 more with licenses that youÔÇÖll probably find acceptable for many projects, and 20 others that might be useful on some projects if youÔÇÖre not a purist. There are also 22 sites I have to warn you away from, because their terms are incompatible with use in free-licensed productions.
[..]


Top
 Offline Profile  
 
PostPosted: 19 Oct 2011, 20:51 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
we need a niche for dan, he is a super helpful guy damnit!


Top
 Offline Profile  
 
PostPosted: 20 Oct 2011, 10:05 
Moderator
User avatar

Joined: 26 Oct 2007, 15:21
Nice article, got some useful sites there :D


Top
 Offline Profile  
 
PostPosted: 20 Oct 2011, 17:10 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
problem is, only few things actually work with spring.
One common problem is that textures are split into multiple files, ie a car has seperate textures for wheels, body, inside.
Is there an easy way to combine that into one texure without having to re-uvmap everything?
ie this turtle has 5 textures:
http://www.top3dmodels.com/animals/reptile-amphibian-dino/turtle-yellow-head


Top
 Offline Profile  
 
PostPosted: 20 Oct 2011, 20:02 
Moderator
User avatar

Joined: 26 Oct 2007, 15:21
A solution to that is to merge the textures in photoshop, and the transform the UV space for each piece accordingly.

The following code is in python and supports .OBJ files only:

Code:
print 'linear transform a model`s uv space, by Beherith (mysterme@gmail.com)'
print 'usage: python uv_linear_transform_obj.py [modelname.obj] [a] [b] [c] [d] [newmodelname.obj]'
print 'where A is the multiplier and B is the offset of the U coords'
print 'and   C is the multiplier and D is the offset of the V coords'
print 'Unew=U*a+b    Vnew=V*c+d'
import sys
infile=open(sys.argv[1],'r').readlines()
outfile=open(sys.argv[6],'w')
a=float(sys.argv[2])
b=float(sys.argv[3])
c=float(sys.argv[4])
d=float(sys.argv[5])
for line in infile:
   if 'vt' in line:
      linesplit=line.split()
      u=float(linesplit[1])
      v=float(linesplit[2])
      u2=a*u+b
      v2=c*v+d
      outfile.write('vt '+str(u2)+' '+str(v2)+'\n')
   else:
      outfile.write(line)
print 'Done!'


Enjoy!


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.