ask yourself HONESTLY what NOTA has to offer when there are at LEAST 3 other TA mods people can play.
Don't expect it to pull ZK players, ZK no the same and you will not be able to offer what ZK can without years of work.
Look at gundam, see that shit? no one wants to play it, don't be like gundam. <- apply the above to kp, evo, s44, swiw whatever NON*A game.
NOTA has a great sea combat model.
Why not try and carry that aspect over to land combat?
even still, if you want to stand out, you will have to take a chance and possibly lose the TA fans.
i don't mean to insult you, but unlike gundam...nota has a history of haveing significant player base, at one point it was the second most played mod in spring(second to ba)
gameplay wise, i would say that it is farther from TA/ba then ZK...it's gameplay is actually very unique for a spring game...epic pace that hardly exists anymore in spring (shared by EE) and nota has a very strict logic that most other mods lack..unit positioning and "in the moment" battel manegment plays a hige role....nota also has the most realistic combat/scale/pace out of all other ta mods....nota already stands out, and it has been standing out for some time now...nota's gameplay is already fine....
imo, all nota really needs to be a major mods again is some pulicity and look update...nota is already super solid as a mod/gameplay
nota dose not need to become zk to be popular
i personaly have a critique of why gundam never made it despite its huge publicity in spring...and it has nothing to do with how nice you models are(but you are know for you defensive flameing, so I'am not gana go there)