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 Post subject: Latest available version
PostPosted: 24 Jan 2010, 17:09 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
The Cursed 0.155

Here is an updated version of the Cursed. Please report any bugs and/or suggestions concerning balance and gameplay. Thx! :-)



Changes 0.154 => 0.155
- fixed some bugs linked to the aura gadgets
- fixed the missing summoning stance for necromancers

Changes 0.153 => 0.154
- all Sounds were redone and/or improved by Pwnedbyryan => great work! Thx man!
- fixed a bug that caused features not to show up on several maps
- integrated LUPS-module from Worldbuilder
- some little fixes to the AI's buildtree


Download here:
http://www.springfiles.com/show_file.php?id=2498


Last edited by azaremoth on 08 Apr 2010, 20:36, edited 5 times in total.

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 Post subject: Re: The Cursed 0.152
PostPosted: 08 Feb 2010, 19:21 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
Here is an updated buildtree including the ghoul (replaces the skeleton) and the redeemer:

Image


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 Post subject: Re: The Cursed 0.153
PostPosted: 18 Feb 2010, 19:20 
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Joined: 21 Dec 2006, 14:36
Location: Infront of my computer
link needs updating to http://www.springfiles.com/show_file.php?id=2498


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 Post subject: Re: The Cursed 0.153
PostPosted: 18 Feb 2010, 19:26 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
You don't need links ever again. Add the "cursed:latest" package in SpringDownloader and you'll never need to lift a finger to stay up to date.


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 Post subject: Re: The Cursed 0.153
PostPosted: 18 Feb 2010, 20:27 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
CarRepairer wrote:
You don't need links ever again. Add the "cursed:latest" package in SpringDownloader and you'll never need to lift a finger to stay up to date.
Yeah - that's sooo right! :-)

Link and picture were updated anyway.


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 Post subject: Re: The Cursed 0.153
PostPosted: 19 Feb 2010, 01:09 
Community Lead
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Updating the manual download links still serves a useful function.


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 Post subject: Re: The Cursed 0.153
PostPosted: 29 Mar 2010, 00:10 

Joined: 30 Dec 2005, 22:22
Location: Romanian in Delft, Netherlands
When I try to play I got an error about null_texture.tif. Last lines of infolog:

Code:
[      0] Creating projectile texture
[      0] Caught content exception: Could not load texture from file bitmaps/null_texture.tif


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 Post subject: Re: The Cursed 0.153
PostPosted: 31 Mar 2010, 17:51 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
I can't reproduce this error message but I'll simply change the null_texture.tif to another file - just to be sure that this is no probleme...


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 Post subject: Re: The Cursed 0.153
PostPosted: 04 Apr 2010, 07:56 

Joined: 26 Feb 2010, 06:19
got a small issue for ya. I tried to run Small Pass with The Cursed, and when it loaded up I got a ton of "Cannot find wreckage for" errors, and the features didn't load.


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 Post subject: Re: The Cursed 0.153
PostPosted: 05 Apr 2010, 00:16 

Joined: 26 Aug 2005, 04:40
Location: I use to play Spring... but then I took an Argh to the knee
it's probably because the map uses OTA unit wreckages as features and is trying to find them in the mod folder.


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 Post subject: Re: The Cursed 0.153
PostPosted: 08 Apr 2010, 20:27 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
Kenku wrote:
got a small issue for ya. I tried to run Small Pass with The Cursed, and when it loaded up I got a ton of "Cannot find wreckage for" errors, and the features didn't load.

It is a bug that is linked to a feature-stats processing lua-script. This should be cleaned up in the version 0.155 that should be available in about ten minutes within the SD-Pool. :wink:


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PostPosted: 10 Apr 2010, 12:42 
Cursed Developer
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Joined: 17 Feb 2005, 22:05
The latest release (0.155) is up to springfiles.com and the SD-pool. This will most probably be the last version before the second race is added to the game. The most important changes for now are the redone sounds for the cursed race. Pwnedbyryan did a great job with recreating and/or improving all the sounds. Moreover he made a bunch of new unique sounds for most units.


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