View topic - Where does/will AA differ from BA?



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PostPosted: 28 Jul 2009, 13:28 
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Where does/will AA differ from BA?

and assuming its not terribly diffrent, why not start with BA - which has numerous bugfixes, corrections and reasonable balance - and work backward from there?


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PostPosted: 28 Jul 2009, 13:44 

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1v0ry_k1ng wrote:
work backward from there

Image


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PostPosted: 28 Jul 2009, 14:22 
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Regret wrote:
Image

I fucking loled.


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PostPosted: 28 Jul 2009, 15:29 
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Well, picture this, it will be a lot like BA but with a lot more Smoth jokes hidden in the code.

For instance:
Attachment:
File comment: Nothing out of the ordinary, but note the floral background.
orly.png [156.29 KiB]
Downloaded 114 times

Just an efficient way of organizing weapon files, right?

Or is it?

Attachment:
File comment: Or is it?
yarly.png [72.64 KiB]
Downloaded 103 times


There will also be some less major stuff like the units being different but nothing too serious.


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PostPosted: 28 Jul 2009, 15:35 
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Com needs an uber pimp up with missiles, aaa, torps 'nd shit.


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PostPosted: 28 Jul 2009, 15:37 
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Well thank you for bringing that up - Commanders are going to be significantly different in AA, to the end of making them a more important unit in the long term rather than a liability after the first 3 minutes. That's one change.

The gameplay will also be a bit slower, perhaps a bit porcy, but hopefully not too much. I'm a big fan of awesome fortifications and the similarly awesome attacks that tear them up... Watched a few BA games recently, it seemed like the only time anyone built things besides resource structures or factories was to build the odd guardian/punisher firebase, guarded by an LLT or, if the player meant serious frakking business, an HLT.

I also hope to reduce the tendency to build a single factory and then just nano it to hell.


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PostPosted: 28 Jul 2009, 17:15 
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sounds like XTA, come and spec some games :roll:


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PostPosted: 28 Jul 2009, 17:52 
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manolo_ wrote:
sounds like XTA, come and spec some games :roll:

I would like to say that AA and XTA are in no way similar, but I have the foresight to realize that since I haven't played XTA in its current state, if I said so I'd sound foolish.

See what I did there?


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PostPosted: 28 Jul 2009, 21:28 
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Caydr wrote:
The gameplay will also be a bit slower, perhaps a bit porcy, but hopefully not too much. I'm a big fan of awesome fortifications and the similarly awesome attacks that tear them up... Watched a few BA games recently, it seemed like the only time anyone built things besides resource structures or factories was to build the odd guardian/punisher firebase, guarded by an LLT or, if the player meant serious frakking business, an HLT.
If you saw someone making guardian in BA, chances are it was a bad move, its pretty much never used by anyone who knows the game. HLT is much more useful and commonly used, beamer is great too as far as statics go. But yeah, BA has quite weak turrets overall. And ofc llt is all over the place in many situations being the cheapest one.


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PostPosted: 28 Jul 2009, 22:15 
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XTA Sucks. It's just OTA units with 10* less speed and 10* more damage for extra slowness.


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PostPosted: 28 Jul 2009, 22:29 
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actually,OTA units were either roughly the same speed or slower.
Just the lack of zoom made it seem faster.


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PostPosted: 29 Jul 2009, 00:19 
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Gota wrote:
actually,OTA units were either roughly the same speed or slower.
Just the lack of zoom made it seem faster.

You're both right actually. Well IMO...

It is my opinion that units do not move as quickly in Spring as they did in OTA. I've never actually put 300 bulldogs side-by-side and seen how long it takes a commander to walk past them in real-world seconds, but it's a general feeling.

However, multiplying all the unit speed/accel/brake by 1.15 or something was one of the first changes I made when I ported AA to spring. So, XTA is probably in fact slower but its units do not intentionally have lower stats than OTA.


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PostPosted: 29 Jul 2009, 11:23 
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XTA is definately slower, but that is by no means considered a bad thing by its playerbase- there is serious microing to get done


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PostPosted: 29 Jul 2009, 12:28 
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It seems XTA is the slowest, CA is the fastest and BA is in the middle... Balanced :)


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PostPosted: 29 Jul 2009, 14:24 
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Holy crap, faster than what I've seen with BA... that must be pretty intense. Does CA start you off with nukes or something?


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PostPosted: 29 Jul 2009, 14:33 
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Caydr wrote:
Holy crap, faster than what I've seen with BA... that must be pretty intense. Does CA start you off with nukes or something?


CA has boost to start which gives you 1000 e 1000 m and rapid build till those funds run out from start so you basically have a 30 second or so faster start to stop boring idling when building lab.

unit speeds on avg are 1.2 times faster than BA

average game length in team games 12-25 mins.

Flat tech tree.

strong RPS balance.

Try it sometime :P


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PostPosted: 29 Jul 2009, 14:47 
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RPS gives me diarrhea.


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PostPosted: 29 Jul 2009, 14:51 
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RPS == tradeoffs == options == good. if done right.


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PostPosted: 29 Jul 2009, 16:07 
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RPS is never good, I'm sick of playing the same game with different graphics.


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PostPosted: 29 Jul 2009, 16:16 
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Caydr wrote:
RPS is never good, I'm sick of playing the same game with different graphics.


the most idiotic words ive ever heard from a "rts developer" ever

so you like checkers with different graphics instead

also SC was never good + (insert pretty much every other good rts)


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