View topic - Supreme Annihilation U75 V1.0 discussion



All times are UTC + 1 hour


Post new topic Reply to topic  [ 208 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11  Next
Author Message
PostPosted: 04 Oct 2010, 01:36 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
Noruas wrote:
Reasoning?

Had no role...
No place for it.


Top
 Offline Profile  
 
PostPosted: 04 Oct 2010, 02:08 
XTA Maintainer
User avatar

Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
It was a great unit for early dropping off with atlas, if you remove warrior, remove flea too, peewee does it just as good.


Top
 Offline Profile  
 
PostPosted: 04 Oct 2010, 18:01 
Map Creator
User avatar

Joined: 23 Jan 2008, 18:29
We want behes core t1 models now!


Last edited by SirArtturi on 04 Oct 2010, 18:15, edited 1 time in total.

Top
 Offline Profile  
 
PostPosted: 04 Oct 2010, 18:12 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
Do they have scripts?


Top
 Offline Profile  
 
PostPosted: 04 Oct 2010, 18:14 
Map Creator
User avatar

Joined: 23 Jan 2008, 18:29
yes they have. They are for example used in nixa's ba fork


Top
 Offline Profile  
 
PostPosted: 04 Oct 2010, 18:19 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
ok i will


Top
 Offline Profile  
 
PostPosted: 05 Oct 2010, 16:18 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
Supreme Annihilation U60

fixed some vales of turrets and buildings that broke as a result of adding Behe's ao plates.

Link: http://www.springfiles.com/show_file.php?id=2565

This file requires Supreme annihilation U36.
Link: http://www.springfiles.com/show_file.php?id=1677


Top
 Offline Profile  
 
PostPosted: 08 Oct 2010, 18:54 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
Supreme Annihilation U61:

Slightly decreased the Mavricks DPS.
Slightly increased the cost of the Zeus and Can.
Slightly Increased rock oand storm weapon ranges.
Slightly Sped up T1 AA kbots and vehicles
Slightly increase HP of all bombers.
Reduces line os fight of missile boats even more.
removed amphibious units from the T1 sea lab.
Increased the HP of T1 con ships.
Increased the velocity of scout boat missiles.
Made destroyers deal less damage with their depthcharges and more with their plasma cannons.
Remove the blade gunship.
Nerfed water missile towers a bit.
Removed the stilleto bomber.

Link: http://www.springfiles.com/show_file.php?id=2565

This file requires Supreme annihilation U36.
Link: http://www.springfiles.com/show_file.php?id=1677


Top
 Offline Profile  
 
PostPosted: 09 Oct 2010, 13:15 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
Supreme annihilation U62/63/64/65/66/67:

*Reduced costs of kbot cons.
*Reverted the roach explosion damage to its default higher value.
*Repaired Wind generator cob erros.
*Slightly nerfed hover scouts.
*Reduced fighter damage to ground units somewhat.
*Slightly buffed t1 aa bots and vehicles.
*Made ships move in a more natural way.
*Added a widget that stops selection boxes from selecting builders or clocked units when regular combat units are in the box as well unless alt is also pressed when selecting.


Link: http://www.springfiles.com/show_file.php?id=2565

This file requires Supreme annihilation U36.
Link: http://www.springfiles.com/show_file.php?id=1677


Top
 Offline Profile  
 
PostPosted: 10 Oct 2010, 01:01 

Joined: 05 Mar 2010, 12:31
Ah, not the Stilleto! Awesome bomber.


Top
 Offline Profile  
 
PostPosted: 19 Oct 2010, 22:09 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
stilleto ;_;


Top
 Offline Profile  
 
PostPosted: 24 Nov 2010, 23:33 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
Supreme annihilation U69/70/71/72/73/74/75:

Many changes were made to balance to make the balance tighter and make the game more tactical.

U72:improved fighter abilities and added back the Arm T2 flak vehicle.

U73:
made sumo take a bit less e to fire and slightly increased hp.
Added back DD, removed armed t2 mex.
Removed plates under mines.
Increased mine decloack radius.

U74:
Slightly increased T2 lab costs and slightly decreased the t1 mex income.
fixed air formation widget.

U75:
Slightly reduced t1 mex income.
Reduced T1 kbot lab costs.

Link: http://www.springfiles.com/show_file.php?id=2565

This file requires Supreme annihilation U36.
Link: http://www.springfiles.com/show_file.php?id=1677


Top
 Offline Profile  
 
PostPosted: 16 Jan 2011, 18:09 

Joined: 29 Apr 2010, 00:20
Two questions:
1. What happened to the Advanced Moho maker? It seemed to have disappeared from the T2 engineer's menu?
2. What happened to most of the T3 kbots? Were they intentionally removed?

- Gilboa


Top
 Offline Profile  
 
PostPosted: 21 Oct 2011, 09:07 

Joined: 29 Apr 2010, 00:20
FYI,

Previous questions aside, I see that U77 has been released.


Top
 Offline Profile  
 
PostPosted: 21 Oct 2011, 10:06 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
Gota ,he released some fixes to the last version.
Mainly the arm constructor build radius, and some stuff.


Top
 Offline Profile  
 
PostPosted: 18 Nov 2012, 15:25 
User avatar

Joined: 19 Jun 2006, 09:52
In u77 on Spring .91, my commander isn't spawning, but the AI's spawns fine. Getting this error:

Code:
[f=0000000] Error: LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: attempt to call field 'SetUnitLineage' (a nil value)
stack traceback:
   [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: in function 'SpawnStartUnit'
   [string "LuaRules/Gadgets/init_game_spawn.lua"]:130: in function 'GameStart'
   [string "LuaRules/gadgets.lua"]:916: in function <[string "LuaRules/gadgets.lua"]:914>
   (tail call): ?
[f=0000015] false
[f=0000015] Error in Update(): [string "LuaUI/Widgets/gui_center_n_select.lua"]:27: Bad unitID parameter in GetUnitPosition()


Full log:


Attachments:
_script.txt [1.34 KiB]
Downloaded 10 times
infolog.txt [15.83 KiB]
Downloaded 14 times
Top
 Offline Profile  
 
PostPosted: 18 Nov 2012, 17:44 
User avatar

Joined: 03 Jun 2010, 00:28
Sgt Doom wrote:
In u77 on Spring .91, my commander isn't spawning, but the AI's spawns fine. Getting this error:

Code:
[f=0000000] Error: LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: attempt to call field 'SetUnitLineage' (a nil value)
stack traceback:
   [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: in function 'SpawnStartUnit'
   [string "LuaRules/Gadgets/init_game_spawn.lua"]:130: in function 'GameStart'
   [string "LuaRules/gadgets.lua"]:916: in function <[string "LuaRules/gadgets.lua"]:914>
   (tail call): ?
[f=0000015] false
[f=0000015] Error in Update(): [string "LuaUI/Widgets/gui_center_n_select.lua"]:27: Bad unitID parameter in GetUnitPosition()


Full log:


1) Unpack (unzip) the mod/game file in some clean folder
2) go in "LuaRules/Gadgets/" and open file "init_game_spawn.lua" and there in line 73 write "------" at the beginning (you comment the problem line with old code - it wont be executed)
3) save the file
4) go in "LuaUI/Widgets/" and there delete files "gui_center_n_select.lua", "gui_attack_aoe.lua" and "unit_healthbars.lua"
5) Pack (zip) the folder with all mod files and rename the result fiel in some "<name>.sdz" ... then put it back into games/mods folders.


Top
 Offline Profile  
 
PostPosted: 18 Nov 2012, 20:43 
User avatar

Joined: 26 Jun 2012, 17:52
if you perform the above listed actions, please upload the working version and post a link here.
I'd be happy to play SA again.


Top
 Offline Profile  
 
PostPosted: 19 Nov 2012, 18:23 
User avatar

Joined: 19 Jun 2006, 09:52
Slight problem; where on earth does the Rapid system hide the files it downloads?


Top
 Offline Profile  
 
PostPosted: 19 Nov 2012, 18:24 
User avatar

Joined: 26 Jun 2012, 17:52
Ask in the zero k channel or the user Licho specifically.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 208 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.