Before playing games type:
!rehost xta 9.729
!setengine 94.1
Just in case that the settings were not saved.
This seems to solve desyncs.
(at least in tests with abma http://springrts.com/phpbb/viewtopic.ph ... 26#p542526)
Helium server info / desync info
Moderators: Moderators, Content Developer
Re: Helium server info / desync info
jK's theory is different:
Desyncs can be caused by stale path cache.
That means if you or another player get a message like...
[f=0000000] Warning: [DESYNC WARNING] path-checksum 08ad9a98 for player 1 ([LCC]jK) does not match local checksum 737e2b2f; stale PathEstimator-cache?
...then the game can desync.
To fix that, find the cache\paths folder and delete all the files in it.
Desyncs can be caused by stale path cache.
That means if you or another player get a message like...
[f=0000000] Warning: [DESYNC WARNING] path-checksum 08ad9a98 for player 1 ([LCC]jK) does not match local checksum 737e2b2f; stale PathEstimator-cache?
...then the game can desync.
To fix that, find the cache\paths folder and delete all the files in it.
Re: Helium server info / desync info
Most of us have not the rights to do that.knorke wrote:Before playing games type:
!rehost xta 9.729
!setengine 94.1
Re: Helium server info / desync info
i know...and it is stupid anyway that such thing is nessecary.
hopefully with dansans server it will be better.
hopefully with dansans server it will be better.
Re: Helium server info / desync info
http://springrts.com/wiki/XTA#Important ... t_Commands
Some list of important commands that we always seem to forget..
add more if want.
Some list of important commands that we always seem to forget..
add more if want.