View topic - XTA Changelog



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 Post subject: XTA Changelog
PostPosted: 26 Jan 2013, 21:49 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Patch 1.6, 26.1.13
---------------------------------
* Fixed wrong player faction update in adv. playerslist

* Added widget with sound when cloaking, decloaking

* Added widget with sound when ordering self-d

* Added cursor out of range when ordering attack. Drop attack order when static defense orders an attack on ground, which is of range.

* Split sounds into following categories: explosions, gui and unitreply. Each has different parameters. This should also fix local sounds modoption, although that's hard to test without many players in a battle.

* Changed limit for shallow water from 50 to 25. Updated sound and splash gadgets. Changed CEG for splash and deep undersurface hit. Edit: there are two limits: 25 depth is when water is shallow. If explosion occurs above 5 then the explosion is termed shallow.

* Crashing aircraft can occur when hp is below 50%, and odds reduced from 100% to 33% Those are just some fast numbers and they can be tweaked. I don't think 100% should crash though.

* Remove Recvluarulesmsg callin after game start

* Improved performance of minimapX gadget. Fixed no self pwn one.

* Missions were added, but they are not part of this patch.

* Something else, please fill in...

Link: http://springfiles.com/spring/games/xta-9725-p16


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 Post subject: Re: XTA Changelog
PostPosted: 27 Jan 2013, 21:09 
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Joined: 23 Feb 2009, 16:29
Location: Finland
1.7
----
* Small fix to autodestruction countdown widget

* Fix bug in crashing aircraft. Crashing aircraft only do so after having lost all hp. 33% of aircraft will crash, and AA defenses will now not target crashin aiurcraft (they used to prioritise those over unhit ones). Aircraft that crashes no longer have access to Radar or LOS.

Link: http://springfiles.com/spring/games/xta-26


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 Post subject: Re: XTA Changelog
PostPosted: 01 Feb 2013, 00:05 

Joined: 12 Aug 2006, 20:35
viewtopic.php?f=12&t=29629&p=535610#p535610


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 Post subject: Re: XTA Changelog
PostPosted: 01 Feb 2013, 02:01 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
thanks for reporting but more likely a problem with engine (test version) / AI than with mod


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 Post subject: Re: XTA Changelog
PostPosted: 01 Feb 2013, 15:42 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Bugs in latest version:
* two sing buttons
* copperhead shoots stumpy bullets, see replay

More?


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 Post subject: Re: XTA Changelog
PostPosted: 02 Feb 2013, 13:38 

Joined: 12 Aug 2006, 20:35
the advanced fighter jets get stuck in the terrain after they land next to the repair pads which they often do


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