View topic - rightclick = move instead of reclaim



All times are UTC + 1 hour


Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: 11 Jul 2011, 19:45 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
As discussed yesterday:

Commander uses noob around.
a Wild Transport appears!
Commander uses move away!
move away fails because you accidently clicked on a tree/feature/wreck!
Commander stands still!
Wild Transport uses pick up - it is supereffective!
The game is ruined.

except not, because antireclaim widget.

You can still reclaim by using the e-hotkey or clicking on the reclaim button (noob style)

Downside is, the commander now accidendly crushes some wrecks such as solars if you forgett about it.
Maybe more problems, seems kinda of too simple to be true.


Attachments:
tp_antireclaim.lua [385 Bytes]
Downloaded 35 times
Top
 Offline Profile  
 
PostPosted: 11 Jul 2011, 19:50 
User avatar

Joined: 23 Feb 2009, 16:29
Location: Finland
Esselente!


Top
 Offline Profile  
 
PostPosted: 11 Jul 2011, 21:07 
Kernel Panic Co-Developer
User avatar

Joined: 16 Nov 2004, 13:08
I still my prefer my way:

Image

-> Countering comm-nap via pacman minigame. <-


Top
 Offline Profile  
 
PostPosted: 11 Jul 2011, 21:17 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
and so it is coming full circle
(instead of pacman it should be 2 player pong: transport player wins: com stays in, com player wins: com escapes)


Top
 Offline Profile  
 
PostPosted: 11 Jul 2011, 22:59 
User avatar

Joined: 23 Feb 2009, 16:29
Location: Finland
Yeah but reclaim idiocy is annoying also in other instances, e.g. when you are cloaked and wanna escape.


Top
 Offline Profile  
 
PostPosted: 12 Jul 2011, 01:40 
Spring Developer
User avatar

Joined: 28 Jun 2007, 06:30
http://springrts.com/wiki/Units-FeatureDefs#General -> noselect


Top
 Offline Profile  
 
PostPosted: 12 Jul 2011, 02:09 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
small update:
Only change "reclaim" to "move" if the only selected unit is a commander.
Which means constructors behave as used to, I think thats better as cons do not need to escape so often.
(also means if you have commander + something else selected, he will reclaim. It is a matter of preference really)


Attachments:
tp_comantireclaim.lua [562 Bytes]
Downloaded 21 times
Top
 Offline Profile  
 
PostPosted: 12 Jul 2011, 02:35 
Redacted
User avatar

Joined: 11 Jul 2007, 16:47
you could use a heuristic to see if there are any enemy units visible and relatively near the commander (can even test movement vectors to see if they're approaching) to enable/disable the option


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.