After reading about the how the south Korean warship was sunk, I have discovered that level of sophistication with mines, wikipedia has a lot of information here: http://en.wikipedia.org/wiki/Naval_mine
I find it particularly interesting how naval mines can be attached with a steel wire, which drags the mines towards the ship when it passes, and thereby creates a twosided explosion to it.
It's also noteworthy that in many occasions, a single mine of torpedo can sink a large ship, such as a carrier. Also, the wikipedia article seems to back the way the cost of mining and clearing them works in xta:
Quote:
The cost of producing and laying a mine is usually anywhere from 0.5% to 10% of the cost of removing it, and it can take up to 200 times as long to clear a minefield as to lay it
So, in light of this, I wonder if naval mines aren't in fact too weak in xta, as one mine usually only can destroy T1 units.
I only discussed naval mines, but feel free to discuss land mines as well..
It's also noteworthy that in many occasions, a single mine of torpedo can sink a large ship, such as a carrier. Also, the wikipedia article seems to back the way the cost of mining and clearing them works in xta:
Quote:
The cost of producing and laying a mine is usually anywhere from 0.5% to 10% of the cost of removing it, and it can take up to 200 times as long to clear a minefield as to lay it
So, in light of this, I wonder if naval mines aren't in fact too weak in xta, as one mine usually only can destroy T1 units.
Sad to hear that mines are as fucked up in real life as in XTA :/
thing is when you lay a mine fields our stuff are also in risk of getting hit..in xta or any other ta mod you can see your own mines and thye wont blow when one of your units passes on them. Another factor is the amount of space available for fleets or ground units to bypass minefields...there is also the danger minefields create after the war...
According to that article, mines can be calibrated to go off according to the acoustic fingerprint of a specific vessel or vehicle, or several of them, which would motivate the discriminating behaviour in xta.
That's true. One starts to wonder why most games have an 'energy bar', which has to be depleted before the unit dies, when in real life one good hit would suffice. It's not easier to program even, as one could with relative ease implement a statistically based death scenario.
Joined: 22 Jul 2008, 01:30 Location: Yorkshire, UK
Jools wrote:
That's true. One starts to wonder why most games have an 'energy bar', which has to be depleted before the unit dies, when in real life one good hit would suffice. It's not easier to program even, as one could with relative ease implement a statistically based death scenario.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Quote:
I wonder what is wikipedias stance on com morphs
lol
real ships do not have a healthbar and explodes into pieces when it reaches zero. they get leaks, sink fast or slowly, capsize or maybe just the rudder/propeller gets damaged. real sea warfare is very different to spring/games. mines with a "critical hit" ability (i think thats what you mean?) will not make xta more realistic...just different. Some games have units burning or bleeding, slowly losing health after being hit until they heal/get repaired. Something similiar might be possible with "sinking" ships but would it be fun or just annoying? I dont know.
Joined: 01 Jun 2005, 10:36 Location: The Netherlands
Probability like that in a game like XTA just makes any actions you plan unreliable (outside of your control), thereby forcing you to porc up till you have bigger numbers to make a reliable army again.
For example one ship would be useless because by chance it may break down at first shot, so you need to save up for multiple ships so there's only a tiny probability that 100% of your army explodes on the first confrontation.
If you draw it to the extreme it would become pure luck and (almost) no skill, like e.g. Risk, where you can attack with 30 units against 10 or so and lose your complete army because the defender throws double six five times in a row.
You saying it would take several years to create ships in a total war scenario? Where all the economy is working towards making more armaments,with today's manufacturing technology.
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