nobody microed xta towards unit-micromanagement its just that players realized that you can achieve more if you micro better. i'm pretty sure that if we had a time machine our current vets would beat all the v0.66 (or whatever version it was SY last released) pros, because they know how to micro units right.
actually, in terms of compush micro alot has been changed in favour of it since even v7.
coms regen HP over time now - they didnt used to, and most the time one player lost a compush simply because his com slowly got weaned down by stray missles - now, coms and missle lines are more resilient, especially after morph.
defences were made significantly less effective since v7, especially the HLT and popup. previously, t1 was quickly redundant as HLTs were rushed foward and the teamgame was all about the t2 rush.
morph gives commander much stronger regen and repair, making com micro extremely rewarding. previously com became fairly redundant later game unless you had the E to stay cloaked on the move.
you're right, but it doesn't make all the other things i've said false.
micro is important if you want to play competetively but nobody is trying to replace strategic thinking with it. i have to remind you, it's an RTS. if you want more strategic thinking play "panzer general 2" which is also a great game. name me 1 of the new, popular RTSes where micro wouldnt improve your gameplay.
i still think its the changes made to xta are minor in comparisson to the changes of the players styles. look at sabutai, he barely uses his com at front line and still he manages to pwn a bigger part of our commnity. same goes for ray though he is using his com more than sab.
p.s. 2 years ago or so i suggested removing autorepair altogether from all units but the whole xta comminty was against it. you were part of it then, ik. so why whine now?