View topic - Mine laying hovers



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 Post subject: Mine laying hovers
PostPosted: 19 Dec 2009, 07:16 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
It's in XTAIDS, and I like the idea, Lere said something about mines being only for vehicles, but there's a sub minelayer...

So yeah, how about adding a hover minelayer?

And if so, maybe strip the minelaying sub of its land mines, as despite this being one of my favourite tricks, it would make more sense.

Vehicle minelayer = Land mines
Sub minelayer = Sea mines
Hover minelayer = both


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 Post subject: Re: Mine laying hovers
PostPosted: 19 Dec 2009, 20:12 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
All mine layers should be able to build all mine types, the ability to only build certain mines in certain places should be enough, after all a nonamphib mine layer cant lay a sea mine in the middle of an ocean


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