GUI
Moderators: Moderators, Content Developer
Re: GUI
Everythign the BA UI alreayd does, e.g. ally bars, little markers at the side of the screen with arrows and texts pointing to markers that arent currently onscreen
Idle builders and factories at the side supcom side, something telling the user if a unit is t1 or t2 aswell, which might help prevent starting with t2 labs
Idle builders and factories at the side supcom side, something telling the user if a unit is t1 or t2 aswell, which might help prevent starting with t2 labs
Re: GUI
Add gestures for commands.
Stuff like patrol or attack...If you press and let go of the right mouse button after selecting a unit the unit will move there but if you hold the button a bit longer youll get a circle with different commands like attack patrol etc..
After that I'd remove those commands from the UI.
I know there will be a slight problem of newbies not knowing what commands there are but they will either stumble on it in the first second game or someone will just tell them how it works.
This will clean up the UI and will be easier than,say, having to click "p" for patrol ot going to the ui and clicking patrol.
Stuff like patrol or attack...If you press and let go of the right mouse button after selecting a unit the unit will move there but if you hold the button a bit longer youll get a circle with different commands like attack patrol etc..
After that I'd remove those commands from the UI.
I know there will be a slight problem of newbies not knowing what commands there are but they will either stumble on it in the first second game or someone will just tell them how it works.
This will clean up the UI and will be easier than,say, having to click "p" for patrol ot going to the ui and clicking patrol.
Re: GUI
be pro like knorke with this megacheat.
so i made this widget to show the health % of your commander and in replays it displays random shit and there are probally more bugs but it is usable and makes for more RPG.

It also flashes the border of the screen when the com is in danger of dying.
Commander health is always displayed under the minimap. Maybe i will add something a warningthing that shows when e is too low to dgun.
i dont know much about lua so if there is a big error, dont wait to tell me.
so i made this widget to show the health % of your commander and in replays it displays random shit and there are probally more bugs but it is usable and makes for more RPG.

It also flashes the border of the screen when the com is in danger of dying.
Commander health is always displayed under the minimap. Maybe i will add something a warningthing that shows when e is too low to dgun.
i dont know much about lua so if there is a big error, dont wait to tell me.
- Attachments
-
- comhp.lua
- bla
- (2.97 KiB) Downloaded 120 times
Last edited by knorke on 28 Nov 2009, 01:11, edited 1 time in total.
Re: GUI
If i start accidentally making gesture commands i will be upset.
If i cannot use keybinds because someone decided gesture commands were a good idea in an RTS, and forced them upon me, said person may discover several knife-shaped holes in their face in the near future.
If i cannot use keybinds because someone decided gesture commands were a good idea in an RTS, and forced them upon me, said person may discover several knife-shaped holes in their face in the near future.
Re: GUI
Clicking p is much much easier...Gota wrote:Add gestures for commands.
Stuff like patrol or attack...If you press and let go of the right mouse button after selecting a unit the unit will move there but if you hold the button a bit longer youll get a circle with different commands like attack patrol etc..
After that I'd remove those commands from the UI.
I know there will be a slight problem of newbies not knowing what commands there are but they will either stumble on it in the first second game or someone will just tell them how it works.
This will clean up the UI and will be easier than,say, having to click "p" for patrol ot going to the ui and clicking patrol.
Re: GUI
Well obviously I will not use Yan's idea. I like it myself, but I need to create a gui that retains the favor of the existing playerbase and attracts new players.
Thank you knorke, your lua was really inspiring. I will definitely take some ideas from this. Ur a cool dude.
What do people think of an inline menu. You click a unit, and a little menu with the commands shows up right there next to your mouse? Just a thought. I know most people use keybinds anyway.
Tbh commands and builds will stay mostly the same, although they will be separated, and builds will use 3d units instead of 2d buildpics. I dont see anyone really wanting this changed.
Thank you knorke, your lua was really inspiring. I will definitely take some ideas from this. Ur a cool dude.
What do people think of an inline menu. You click a unit, and a little menu with the commands shows up right there next to your mouse? Just a thought. I know most people use keybinds anyway.
Tbh commands and builds will stay mostly the same, although they will be separated, and builds will use 3d units instead of 2d buildpics. I dont see anyone really wanting this changed.