OK.Tribulex wrote:This sucks, because it should take skill to escape a transport. There should be a way, but it shouldnt be automatic. Maybe it opens up a pacman minigame and if you finish the level, you can dgun out.
Com (unit) napping
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Re: Com (unit) napping
- Attachments
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- comm_jailbreak2.lua
- (26.95 KiB) Downloaded 149 times
Re: Com (unit) napping
Someone PLEASE tell me this is for reals.zwzsg wrote:OK.Tribulex wrote:This sucks, because it should take skill to escape a transport. There should be a way, but it shouldnt be automatic. Maybe it opens up a pacman minigame and if you finish the level, you can dgun out.
Re: Com (unit) napping
Damned Lizard Men.Jools wrote:Yeah, would give a different meaning to combomb :)
Re: Com (unit) napping
hard to test as AI will not nap your commander but he already made pacman before and i think there is tetris too.Mav wrote:Someone PLEASE tell me this is for reals.zwzsg wrote:OK.Tribulex wrote:This sucks, because it should take skill to escape a transport. There should be a way, but it shouldnt be automatic. Maybe it opens up a pacman minigame and if you finish the level, you can dgun out.
Re: Com (unit) napping
Tribulex wrote:This sucks, because it should take skill to escape a transport. There should be a way, but it shouldnt be automatic. Maybe it opens up a pacman minigame and if you finish the level, you can dgun out.


Re: Com (unit) napping
Tribulex wrote:This sucks, because it should take skill to escape a transport. There should be a way, but it shouldnt be automatic. Maybe it opens up a pacman minigame and if you finish the level, you can dgun out.
zwzsg wrote:OK.
Mav wrote:Someone PLEASE tell me this is for reals.
Yeah, testing was indeed tricky, so here's an XTA mutator to make it easier:knorke wrote:hard to test as AI will not nap your commander
- Make sure you have the mod XTA 9.6 and the map Tropical
- Place this XTA96_JailBreak2.sd7 into the /mods/ folder
- Run Spring.exe, pick mod "XTA 9.6 jb2"
- Click "Missions", click "Escape from Napper Bay"
- Get napped, finish pacman level to escape!
- If you fail at pacman, use the Sentinels to free your commander
- Go two steps back
- Attachments
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- XTA96_JailBreak2.sd7
- (99.02 KiB) Downloaded 49 times
Re: Com (unit) napping
awesome idea (didnt tested it yet), but how long will this pacman mini game go on? i dont want to play pacman ingame for 5mins to free my com, but my base was destroyed meanwhilezwzsg wrote:Tribulex wrote:This sucks, because it should take skill to escape a transport. There should be a way, but it shouldnt be automatic. Maybe it opens up a pacman minigame and if you finish the level, you can dgun out.zwzsg wrote:OK.Mav wrote:Someone PLEASE tell me this is for reals.Yeah, testing was indeed tricky, so here's an XTA mutator to make it easier:knorke wrote:hard to test as AI will not nap your commander
- Make sure you have the mod XTA 9.6 and the map Tropical
- Place this XTA96_JailBreak2.sd7 into the /mods/ folder
- Run Spring.exe, pick mod "XTA 9.6 jb2"
- Click "Missions", click "Escape from Napper Bay"
- Get napped, finish pacman level to escape!
- If you fail at pacman, use the Sentinels to free your commander
- Go two steps back

Re: Com (unit) napping
The pacman games ends when:
- The commander dies
- The commander is unloaded
- A purple ghost touch you
- All dots are eaten
I truely doubt you can accidentally avoid all four ghosts for as long as five minutes. Then the speed of my pacman game is related to your number of frame per second, and can be adjusted with +/-, so maybe if you have a really slow graphic card, ...
Anyway, whatdaya complain about? Before this mutator, if your last unit was a commander in the belly of an enemy transport, there was nothing you could do about it! Now at least you get a chance to end the game.
- The commander dies
- The commander is unloaded
- A purple ghost touch you
- All dots are eaten
I truely doubt you can accidentally avoid all four ghosts for as long as five minutes. Then the speed of my pacman game is related to your number of frame per second, and can be adjusted with +/-, so maybe if you have a really slow graphic card, ...
Anyway, whatdaya complain about? Before this mutator, if your last unit was a commander in the belly of an enemy transport, there was nothing you could do about it! Now at least you get a chance to end the game.
Re: Com (unit) napping
i wasnt really complaining, i mean u did a real good job and it has to be testedzwzsg wrote:The pacman games ends when:
- The commander dies
- The commander is unloaded
- A purple ghost touch you
- All dots are eaten
I truely doubt you can accidentally avoid all four ghosts for as long as five minutes. Then the speed of my pacman game is related to your number of frame per second, and can be adjusted with +/-, so maybe if you have a really slow graphic card, ...
Anyway, whatdaya complain about? Before this mutator, if your last unit was a commander in the belly of an enemy transport, there was nothing you could do about it! Now at least you get a chance to end the game.
Re: Com (unit) napping
This is a great gadget. But don't you think that the player that napped you should be able to control the ghosts? :)
Re: Com (unit) napping
You can still control your base and units while the pacman game is going. The only keys disabled are arrows and +/-. Also the camera is force centered on the transport holding your comm active, so you may have to zoom out or use minimap to control far units. Lastly, your view is partially obscured by the pacman level and sprites. But overall, the biggest difficulty about controlling units while pacman is on, is to think about trying it. I suppose you'd need a brain with sufficient multi-tasking ability to play two games at once as well. Should this proves too hard, I've been thinking about replacing the user brain with a piece of Lua code anyway.manolo_ wrote:I dont want to play pacman ingame for 5mins to free my com, but my base was destroyed meanwhile
I already doubled the number of power pellets, and yet it's not easy. If a clever player was controlling the ghosts, it would be nigh impossible for pacman to win! Anyway, the player that has napped you has no time for silly games. The player that has napped you will be busy driving the transport to safety. Did I mention that in this second version, kidnapped commanders are ejected when the transport is killed or self-D?Jools wrote:This is a great gadget. But don't you think that the player that napped you should be able to control the ghosts? :)
Re: Com (unit) napping
idea:
quick time event instead of pacman e.g. popups of keys u have to push (5 correct in a row)
question:
how much dmg will the com take, if he destroys the trans with his mighty belly?
quick time event instead of pacman e.g. popups of keys u have to push (5 correct in a row)
question:
how much dmg will the com take, if he destroys the trans with his mighty belly?
Re: Com (unit) napping
Just NO!
Simon is the worst game ever, I cannot stand it, and the resurgence of it in modern console games is an heresy to the very essence of gaminghood.
Simon is the worst game ever, I cannot stand it, and the resurgence of it in modern console games is an heresy to the very essence of gaminghood.
Re: Com (unit) napping
How about a rock-scissor-bags game against the napper then? That would be cool. Although I like the pacman too...
Re: Com (unit) napping
... why not just have units trapped inside an enemy transport deal their DPS automatically? Not as fancy, but it would make perfect sense and be visible to the user as the health counts down.
Re: Com (unit) napping
and when hp=0, unit and transport dies?Pxtl wrote:... why not just have units trapped inside an enemy transport deal their DPS automatically? Not as fancy, but it would make perfect sense and be visible to the user as the health counts down.
i liek this idea :)How about a rock-scissor-bags game against the napper then? That would be cool. Although I like the pacman too...
Re: Com (unit) napping
Way to kill the joke, Pxtl.Pxtl wrote:... why not just have units trapped inside an enemy transport deal their DPS automatically? Not as fancy, but it would make perfect sense and be visible to the user as the health counts down.
Re: Com (unit) napping
Crap, I need to port Iocane Powder (http://www.ofb.net/~egnor/iocaine.html) to a Lua widget.Jools wrote:How about a rock-scissor-bags game against the napper then? That would be cool. Although I like the pacman too...
Re: Com (unit) napping
The napper already proved his skills by performing the kidnapping in the first place. Like I already said, the napper should not be annoyed by silly games, he has other micro to do. The napped, on the other hand, deserve this interruption of normal playing course for being too nub in the first place.Jools wrote:How about a rock-scissor-bags game against the napper then?
Plus, the commander represent YOU, the player. When the commander is thrown in dark damp cargo bay, so are you and your controls. Not your enemies'