View topic - Formation Move widget (v2)



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PostPosted: 03 Oct 2010, 01:29 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
Just thought i'd post this widget here as I tested it and developed it with Spring: 1944 in mind

It hijacks the default move command for groups of units and sends them in a square-like formation rather than all to one point (based on Group Move). In theory it should look like the below image although it does take a while for infantry to stick to their formation without being nudged by the engine (sure this can be improved with a better node choosing method).

Image

I haven't really tested it with tanks or mixed units, in theory it should still be a bit less horrible than the default 'send everything to one point' behaviour but please feedback if they should be excluded or handled differently.

Changelog
v2 - Fixed a bug in the 'which node to use' calculation, means a lot less nudging

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Last edited by TheFatController on 03 Oct 2010, 18:51, edited 1 time in total.

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PostPosted: 03 Oct 2010, 01:33 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Props dog! way to be awesome!
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PostPosted: 04 Oct 2010, 01:24 
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Joined: 05 Oct 2006, 03:32
Location: New Zealand
Modify to work with unload command and you'll be in with win


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PostPosted: 07 Oct 2010, 18:58 
Redacted
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Joined: 11 Jul 2007, 16:47
what's wrong with area unload?


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PostPosted: 07 Oct 2010, 19:14 
Moderator
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Joined: 26 Oct 2007, 15:21
Trans hover around looking for spots and get killed by AA.


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