Grass is a little... green. Neon. Bright. Could also use a bit more detailing on the ground; walkways, "driveways", paths to people's front doors and around buildings, and random carnage created by unsympathetic military types driving over people's lawns and gardens.
Pure victory! Seems like some pro magic done here with specular and splatting maps... A bit of fairyland taste on the scene, but I don't care because it looks so pure...
Joined: 30 Jan 2005, 19:44 Location: Backwoods of New Hampshire
IK: that's a really easy change to make. mostly right now they do so in order to allow MGs and such to suppress folks behind features and allow troops to fire effectively back from behind them with a bit of help. mostly it's a holding pattern until we have garrisonable buildings
+1 on the shooting through buildings ruining the fun in-game with these features. i did not get why you want to wait with the change until you have garisonable buildings. it would be nice if you could walk away from an MG when covered by a building, or if you could set your men on hold fire there, and wait till the tank or sniper arrives to take out the MG. if not on hold fire, would they not auto move out of cover to fire if enemies are nearby?
+1 on the shooting through buildings ruining the fun in-game with these features. i did not get why you want to wait with the change until you have garisonable buildings. it would be nice if you could walk away from an MG when covered by a building, or if you could set your men on hold fire there, and wait till the tank or sniper arrives to take out the MG. if not on hold fire, would they not auto move out of cover to fire if enemies are nearby?
yeah that would be cool, also small walls were the soldiers take cover behind and btw awesome pics
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