Spring: 1944 "Operation Lyuban" (v1.06) Released! - Page 1

Spring: 1944 "Operation Lyuban" (v1.06) Released!

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by zwzsg »

SpikedHelmet wrote:no easy way to actually start a singleplayer game or anything. Hell I had to write a tutorial on how to start a single player game -- wtf game has to do that? Spring completely lacks a front-end user interface (like click on an .exe, game opens, you're brought to a main menu, can choose Single or Multiplayer, options, etc, from there -- no need for a fucking tutorial just to get a game going).
I made you a single player launcher: (More details over there.)
Image.
Last edited by zwzsg on 28 Jul 2009, 21:40, edited 1 time in total.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by Neddie »

How many KP tournaments do I owe you for this, zwzsg?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by CarRepairer »

I enjoyed playing my first real games of s44 last night. In the first round my teammate (SpikedHelmet) started the game off by firing off a few rounds of artillery at my army for lulz, leaving me with some poor dead brits. In the third, the host (Journier) kicked my teammate (SpikedHelmet) halfway through the game because apparently he was using OP airplanes. So I was left alone on the battlefield. I now have PTSD.

Anyway I enjoyed it nonetheless. I recommend you fix customformations as soon as possible and get it in there (of all games in Spring this one needs it the most!). Also add my widget from CA called selectbuttons_ca (a modified version of trepan's selectbuttons that allows you to move it around in ctrl+f11 tweakmode). This should be on by default. With the zillions of units you select on your screen it's crucial. It's really worth a shot to try out jK's buildbar widget as well.

Great job so far.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by FLOZi »

Heh, playing with Journ and Spiked together is bound to be an experience.

There is a custom formations widget in, though it should be updated to the latest version. I guess we can add in the CA version of selection buttons too, though we are slowly working towards our own gui.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by zwzsg »

FLOZi wrote:There is a custom formations widget in, though it should be updated to the latest version.
It's not a case of oh hey ok maybe one day we could update, it's case of the old one being crash-prone under Spring 0.79 sometimes taking down the the whole LuaUI with it.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by FLOZi »

FWIW, I've never had any problems with the version that is currently in S44 :P
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by zwzsg »

It doesn't crash every game, it depends on how many unit you select, what mouse movement you do with your mouse, that kind of things.

Back when I still had the old version, I would get a "Mouse Release" error flood then a LuaUI crash which I had no idea where it came from in about 17% of my games. Then KP is more spammy, and my formation shapes very scribbled.

So maybe you never encountered it because of your playstyle, but that doesn't mean it's not a frequent and serious bug.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by Evil4Zerggin »

I put in CustomFormations2. What is this CustomFormationsMeta thing; should I remove it now that 2 is in?

Also, in one game before I put 2 in, custom formations was crashing like a motherfucker, so I can confirm this.
CarRepairer wrote:Also add my widget from CA called selectbuttons_ca (a modified version of trepan's selectbuttons that allows you to move it around in ctrl+f11 tweakmode).
I'm planning to program something like this; it will probably use NATO symbols and such. I think FLOZi spoke highly of your concept.
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by CarRepairer »

You really ought to consider using chili as it will save you a lot of time. I can help if you wish.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by Evil4Zerggin »

Thanks, I'll keep you in mind. Unfortunately I don't think I'll return to working on GUI stuff for a while.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by Das Bruce »

Fun, but there are problems, and these are the ones I noticed and can remember
- Russian anti tank rifle infantrys rifle jerks about when he was aiming/prone.
- One out of 3 of my mortars and bazookas would always get stuck in the barracks when playing as U.S.
- Its WW2, we fucking understand that jerry will be putting up a fight, it's kind of integral to the whole god damn senario, please delete sound file, or make it quiter, it seems to play at full volume always
- Aircraft sounds when no aircraft could be seen
- Jumbo sherman looks rediculous, is it supposed to?
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by yuritch »

Jumbo model and sound volume are addressed in testing builds, get one of those (links are in #s44 in the lobby). Units getting stuck in things was also worked on, so maybe that one is fixed too.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by Das Bruce »

Excellent.
- The white experience bars seem out of place and unneccessary with the rank insignia
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by Neddie »

Das Bruce wrote:Excellent.
- The white experience bars seem out of place and unneccessary with the rank insignia
Agreed.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Spring: 1944 "Operation Lyuban" (v1.06) Released!

Post by Das Bruce »

- Need more info on upgrading, at the moment my factory just won't build for however many minutes it takes to upgrade, no apparent indication why or how long it will take or any option to cancel it.
- Could buildtime be displayed in seconds? It's nice that they're all round numbers that are easy to do arithmetic on, ie one of these for the time of three of those, but it'd be nicer if we just had it in seconds.
/edit/
- mg's should have a pistol or something rather than just standing there looking stupid when you flank them.
/edit2/
- Sometimes katyushas fire their rockets from the models base rather than the rocket rack. pic, it seemed to be firing properly at first then it switched to firing like that.
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