BA 7.83 Released!

BA 7.83 Released!

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Silentwings
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Joined: 25 Oct 2008, 00:23

BA 7.83 Released!

Post by Silentwings »

Changelog for 7.82 -> 7.83

> Fixed console crash related to joining game after gamestart
> Death messages moved to gadget
> Added CameraFlip widget (press ctrl+shift+o to flip overhead/smooth cam)


Changelog for 7.81 -> 7.82

> Removed "I sent 0 e/m" messages from AdvPlayerList
> AdvPlList doesn't flash a take button for just tiny e/m amounts
> Added some more loadscreens (thanks Floris)
> Fixed death messages!
> Reduced wind death explosion slightly
> Arm & Core Destroyer velocity reduced, sightdistance reduced
> Removed metal cost from Screamer/Mercury missiles
> Slasher/Samson handling reduced, won't fire backwards, buildtime and airsightdistance increased
> Fixed Pitbull and Ambusher not being hittable by some weapons
> Fixed awards gadget for spectators/coops
> Fixed awards gadget error on screen resize
> Fixed Hammer barrel animations
> Fixed torpedos hitting ally stuff
> Fixed torpedo launchers being buildable in too shallow to fire water


~ Bluestone, TheFatController, BrainDamage, Nixtux, DeadNightWarrior

Download Here
http://springfiles.com/spring/games/bal ... ilation-43

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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 7.82 Released!

Post by jamerlan »

Looks interesting! GJ! Destroyers really were too OP :-)
klapmongool
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Joined: 13 Aug 2007, 13:19

Re: BA 7.82 Released!

Post by klapmongool »

Sounds good, thanks for all the work!
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Floris
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Joined: 04 Jan 2011, 20:00

Re: BA 7.82 Released!

Post by Floris »

you forgot to mention the added "CameraFlip" widget that flips the map/camera with ctrl+f
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.83 Released!

Post by Silentwings »

Made 7.83 to fix a bug in the console related to joining after gamestart.

@Floris: Ops! Changed keys to ctrl+shift+o and added to changelog.

@people who don't use Red Console: You will see two death messages per team died until 95.0 comes out. Copy the code from gui_red_console which masks the engine death messages. (This is only needed until Spring 95.0 comes out.)
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: BA 7.83 Released!

Post by qray »

Thanks for all the work and the quick updates :-)
Broker
Posts: 156
Joined: 02 Jul 2012, 13:16

Re: BA 7.83 Released!

Post by Broker »

may be add Nano Turret and Advanced Fusion Reactor to Advanced Construction Kbot and another t2 construction.
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: BA 7.83 Released!

Post by qray »

Is there the possibility to update the mod info on http://balancedannihilation.org/modinfo/ to the current version? Or is it much work or the person who made this gone?
Or are the scripts -I guess it was made with a script- available so I could do a local version?

I know I can also check values in the unit scripts, but the web page is just a very convenient way to quickly check and compare unit stats.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.83 Released!

Post by Silentwings »

At the moment its not possible to update those pages (they are years old now) because the auto-generate tool that made them is out of date and not compatible current modfiles; it can't read lua weapon/unitdefs or _post defs. It would be a bit of work to do the upgrade - if you feel like doing it then now is your chance to say so ;)
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qray
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Joined: 02 Feb 2009, 18:49

Re: BA 7.83 Released!

Post by qray »

I am no expert, but I can at least have a look if I can do something.
So where can I find it?
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 7.83 Released!

Post by jamerlan »

Is it possible to rotate minimap too on camera flip? I like that widget but not usable without flipped minimap

Were loadscreens from prev release removed? They were awesome too!
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.83 Released!

Post by Silentwings »

Were loadscreens from prev release removed?
No
Is it possible to rotate minimap too on camera flip?
No (at least, not that I know of, but I'll see next time I do some work on it). It would very confusing if the minimap rotated to match the non-overhead camera modes so I think its never been implemented.
Broker
Posts: 156
Joined: 02 Jul 2012, 13:16

Re: BA 7.83 Released!

Post by Broker »

In this version MexUpg Helper dont work.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.83 Released!

Post by Silentwings »

In this version MexUpg Helper dont work.
This is not useful as a bug report...
Spring wiki wrote: To report a bug, please give a description, what is going wrong and how it can be reproduced.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA 7.83 Released!

Post by Beherith »

qray wrote:Is there the possibility to update the mod info on http://balancedannihilation.org/modinfo/ to the current version? Or is it much work or the person who made this gone?
Or are the scripts -I guess it was made with a script- available so I could do a local version?

I know I can also check values in the unit scripts, but the web page is just a very convenient way to quickly check and compare unit stats.
I updated the script, now its available at:

http://imolarpg.dyndns.org/modinfo/ba783/index.html
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: BA 7.83 Released!

Post by qray »

Beherith wrote: I updated the script, now its available at:
http://imolarpg.dyndns.org/modinfo/ba783/index.html
Thanks a lot for this update! :-)

I pm'ed with Silentwings to make a working script and had started a bit (though still far from finished). Seems, like it is not needed anymore...
Did you include also the post definitions in this mod info, or are these the plain values from the lua file unitdefs?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: BA 7.83 Released!

Post by Beherith »

Qray, these do no contain unitdefs-post. If you would like to add support for them, here is the script that generated the html files:

http://imolarpg.dyndns.org/trac/balatest/changeset/1625

Your easiest bet to add post would be to re-export the unitdef .lua files from ingame lua and use those as input to the script.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: BA 7.83 Released!

Post by Silentwings »

Split posts about brokers mex upgrader bug to a separate thread: http://springrts.com/phpbb/viewtopic.php?f=44&t=30989
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: BA 7.83 Released!

Post by qray »

Thanks for the info, Beherith!
I'll see if I can cook something...
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BA 7.83 Released!

Post by abma »

BA 7.83 doesn't work with current spring development version:

http://springrts.com/phpbb/viewtopic.ph ... 51#p547251 &
http://springrts.com/mantis/view.php?id=4042

idk if removing callins.lua & updating the rest has bade side-effects to 94.1.
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