For some reason hotkeys like "z for mex" or "x for energy" does not work for ships. For t1 and t2 ships too.
They works for commander even if he is under water but not for ships.
Any ideas why they don't work? How to fix it? I have no ideas but this is very annoying.
Currently, bindings are written in ba768/luaui/widgets/cmd_building_hotkeys.lua like: "bind z buildunit_armmex"
I can understand if it was: "commander -> build arm ground mex" but real binding string does not contains unit type and even mex type (commander can build water mex).
So.. need help!
Last edited by jamerlan on 13 Jun 2012, 15:15, edited 1 time in total.
Oh.. I have one idea: maybe there is another widget that prevents these hotkeys for ships?
How mex type changes when we moving cursor from water to ground? Or from ground to water? It also changes radar to sonar etc.. Maybe problem in this widget.
It's simple: Ships can't build anything that is on the hotkey (It's all land units), so the hotkey doesn't do anything.
Solutions are all modside: - Add land variant to ships buildorders (odd) - Add underwater variant to toggle (which would then need to be toggled through for units that can build both) - Merge land and underwater variants into single unit
Niobium, sorry, I can't understand what you mean. "It's all land units" - do you mean that ships are land units? I think that commander is land unit too and he can build.
Is it game related bug or engine bug?
Jazcash: can you share your bindings? What is Context Build?
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