The large gas mask and eyes don't enter in the way I picture a commander.
But very nice model and texture otherwise! I like the little wear marks, the contrast between team colored armor and grey underneath, that it is simple and easy on the eye despite the details.
Looks great. Battle hardened, yet ready for more. I wonder if the head is even a separate piece. Doesn't look like it can/should rotate. I could give a try animating it. I hardly make anything but humanoids.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Head is good. This is a RTS .. here every Unit has a oversized head, big shoulders, and elephant feet. Else Youve got to use the LoopWidget from Orbit.
It looks pissed off, I like that in a core commander... all that stealthy arm bullshit takes it out of a 50ft killing machine.
Google_Frog wrote:
Beherith wrote:
Also, I need help in animating this model, I suck at kbots
I know. Does this mean I have to fit it in ZK so you can have a good animation?
Horay, now we can have a super-heavy assault commander! In addition to its other weapons, it's clearly got to have two built-in cyclops eyebeams.
During normal use it will wink repeatedly with various periods of stability, alternating eye use and at times scattering beams into smaller segmented bursts.
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