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 Post subject: Red Annihilation
PostPosted: 25 Nov 2011, 22:33 
Spring Developer

Joined: 16 Dec 2006, 20:59
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A BA mutator with C&C Red Alert inspired economy.
Read more here http://springfiles.com/spring/games/red-annihilation

Mexes are expensive, so here is a suitable way to start:
  • Build energy
  • Build factory
  • Area reclaim some ore
  • Build constructor and use it to reclaim more ore
  • Build constructor and use it to build more energy
  • Build some scouts to protect your base and constructors
  • Build more constructors and use them to reclaim more ore
  • Use fast constructors/rezzers to mine ore (enable the ore miner setting) far away, then dump it (using the dump ore command) in your base (for later use) or on a mex (to be processed)
  • When you have got started, build mexes and upgrade your mexes by building adjacent metal makers, the closer the better
  • Don't upgrade all mexes, instead turn off some other mexes and transport their ore to the upgraded mexes
  • Use armed mexes, they are generally better and give you more metal with added experience
  • Key to winning is to deploy armed mexes on the front and upgrade them

Key point: NO METAL MAKER ECON, this is all about the ORE!


Last edited by zerver on 09 Apr 2012, 01:57, edited 1 time in total.

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 Post subject: Re: Red Annihilation
PostPosted: 26 Nov 2011, 05:57 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
nice nice.
Tried a bit in SP, the mining is a bit confusing to handle. for example:
Quote:
Reclaim some ore (ctrl + area reclaim)
why must ctrl be used? I tried just pressing e (=reclaim) and making a circle but miners did not react to that.
I like the "metalmakers as purifiers" idea.
Must ore always be dumped manually?


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 Post subject: Re: Red Annihilation
PostPosted: 26 Nov 2011, 18:19 
Spring Developer

Joined: 16 Dec 2006, 20:59
There is a very good reason to have the ctrl key. Suppose you want to reclaim all wrecks on the whole map. Ore is spawned continuously, which means the constructor would be stuck reclaiming ore forever, instead of the wrecks. For the same reason, you cannot area reclaim ore over too large an area, it will never finish.

The ore dumping is manual, confusing maybe, but then you are also not limited in any way in terms of what you can do with it.


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 Post subject: Re: Red Annihilation
PostPosted: 26 Nov 2011, 21:09 
Modeler
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Joined: 10 May 2009, 11:27
Location: on new sidney
this is epic ;)


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 Post subject: Re: Red Annihilation
PostPosted: 26 Nov 2011, 21:28 
Community Representative
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Joined: 08 Sep 2008, 21:59
Location: small cars
can't wait to see this in action


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 Post subject: Re: Red Annihilation
PostPosted: 28 Nov 2011, 20:56 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
is your lobbyname "anticlan" or have i been talking to a AH-bot?
anyway would be interessting in trying this mp.


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 Post subject: Re: Red Annihilation
PostPosted: 29 Nov 2011, 16:10 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
knork, do video, cba to download spring :C


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 Post subject: Re: Red Annihilation
PostPosted: 30 Nov 2011, 00:21 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
cba, have a screenshot instead.
Image


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 Post subject: Re: Red Annihilation
PostPosted: 30 Nov 2011, 00:27 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
ba finally got tits <3


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 Post subject: Re: Red Annihilation
PostPosted: 10 Dec 2011, 17:08 
Spring Developer

Joined: 16 Dec 2006, 20:59
You can steal the ore underneath your allies' extractors too, that will make them epically happy, and they will hooray when the mex stops spinning due to out-of-ore failure.

I'm making 7.62 which hopefully will include some ore purifier control widget (like MetalMakers widget but better suited for RA).


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 Post subject: Re: Red Annihilation
PostPosted: 10 Jan 2012, 22:55 
Spring Developer

Joined: 16 Dec 2006, 20:59
The new version 7.63
http://springfiles.com/spring/games/red-annihilation

is also available Senna style
http://springfiles.com/spring/spring-ma ... rt-edition


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 Post subject: Re: Red Annihilation
PostPosted: 20 Jan 2012, 15:24 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
I played the DSD version online.
It seemed basically none of the players understood what to do. (tbh i did not really know how what to do despite alt-tabing to this thread)
After a while the game advanced but any new gameplay nuances were overshadowed by the general BADSDness.
Maybe instead of a ba mutator it would be better to streamline the eco a bit and then put it in an original game?
eg this:
viewtopic.php?f=14&t=27327


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 Post subject: Re: Red Annihilation
PostPosted: 20 Jan 2012, 17:21 
Spring Developer

Joined: 16 Dec 2006, 20:59
Thanks for trying! It is supposed to be complex in order to reward those who really can micro-manage their econ.

Given the difficulties with getting someone to play your original game, I am sticking to BA/map for now. I will possibly make a popup widget with some key info for noobs. Spring loads so fast that you have no chance to read the loading screens.

A new version is coming in conjunction with 86.0.


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 Post subject: Re: Red Annihilation
PostPosted: 20 Jan 2012, 17:25 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Quote:
It is supposed to be complex in order to reward those who really can micro-manage their econ.
imo right now it is complex in an annoying way instead of challenging fun. (kind of like turning metal makers on and off by hand)


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 Post subject: Re: Red Annihilation
PostPosted: 20 Jan 2012, 18:05 
Spring Developer

Joined: 16 Dec 2006, 20:59
Well, there is much more focus on reclaiming, particularly at game start.

Is that the annoying part? It can largely be automated with "repeat" etc.


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 Post subject: Re: Red Annihilation
PostPosted: 22 Jan 2012, 15:35 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Mc Carthy has you on his list... hes checking it twice, hes going to find out whos comy or spy.. satan clause is going to drown...


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 Post subject: Re: Red Annihilation
PostPosted: 09 Apr 2012, 02:00 
Spring Developer

Joined: 16 Dec 2006, 20:59
The latest version 7.68B with in-game user manual and much less need to use ctrl key when area reclaiming:
http://springfiles.com/spring/games/red-annihilation

Also available as DSD Map:
http://springfiles.com/spring/spring-ma ... rt-edition


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