There is a very good reason to have the ctrl key. Suppose you want to reclaim all wrecks on the whole map. Ore is spawned continuously, which means the constructor would be stuck reclaiming ore forever, instead of the wrecks. For the same reason, you cannot area reclaim ore over too large an area, it will never finish.
The ore dumping is manual, confusing maybe, but then you are also not limited in any way in terms of what you can do with it.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
I played the DSD version online. It seemed basically none of the players understood what to do. (tbh i did not really know how what to do despite alt-tabing to this thread) After a while the game advanced but any new gameplay nuances were overshadowed by the general BADSDness. Maybe instead of a ba mutator it would be better to streamline the eco a bit and then put it in an original game? eg this: viewtopic.php?f=14&t=27327
Thanks for trying! It is supposed to be complex in order to reward those who really can micro-manage their econ.
Given the difficulties with getting someone to play your original game, I am sticking to BA/map for now. I will possibly make a popup widget with some key info for noobs. Spring loads so fast that you have no chance to read the loading screens.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum