Though I wish it wasn't a fork but be reintegrated into other popular flavor of BA.
Anyway, this is just BA, but with my single player system: save/load, ingame skirmish generator, and two missions. Run it alone, ingame press esc, then go play the "Fusion Farm" mission. It's a mission where two AIs are having a hueg battle in the southern plain, while the player is tasked to infiltrate a squad of kbots through the northern mountains into the back of the enemy base, to destroy all the fusions there thus bringing the battle to a quick victory. Oh and beware, even though I don't have proper triggers, a detachment of heavy tanks will roll toward your small base as soon as you climb the second plateau.
It could also double as a standardised stress test or screensaver, as if you don't touch anything, you basically have a huge battle going constantly forever*.
The editors used to create them are Spring and Notepad++.
Through a lobby you run a skirmish with one or two NullAI. Ingame you /cheat /team 1 /give 9 corcom /team 0 /give 20 armsam etc.. etc... to give every team all their units. Then /spectator /godmode, pause the game, and give all the units orders, long queue of orders with the shift key. Once done, press esc and save the game (or /luarules dump mymiss). Then alt-tab out, and move the file from /Savegames/BA/ to /Missions/BA/. Edit it with Notepad++ to clean it, add some custom tags, and other tweaks.
Made a new mission demonstrating them, called "Initial Build Order Tutorial". This mission is supposed to teach nubs what to build first. Instead of plainly disabling every other buildoptions, I let the player free to click them, but if he makes the wrong choice, he gets weazeled!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum