Though I wish it wasn't a fork but be reintegrated into other popular flavor of BA.
Anyway, this is just BA, but with my single player system: save/load, ingame skirmish generator, and two missions. Run it alone, ingame press esc, then go play the "Fusion Farm" mission. It's a mission where two AIs are having a hueg battle in the southern plain, while the player is tasked to infiltrate a squad of kbots through the northern mountains into the back of the enemy base, to destroy all the fusions there thus bringing the battle to a quick victory. Oh and beware, even though I don't have proper triggers, a detachment of heavy tanks will roll toward your small base as soon as you climb the second plateau.
It could also double as a standardised stress test or screensaver, as if you don't touch anything, you basically have a huge battle going constantly forever*.
The editors used to create them are Spring and Notepad++.
Through a lobby you run a skirmish with one or two NullAI. Ingame you /cheat /team 1 /give 9 corcom /team 0 /give 20 armsam etc.. etc... to give every team all their units. Then /spectator /godmode, pause the game, and give all the units orders, long queue of orders with the shift key. Once done, press esc and save the game (or /luarules dump mymiss). Then alt-tab out, and move the file from /Savegames/BA/ to /Missions/BA/. Edit it with Notepad++ to clean it, add some custom tags, and other tweaks.
Made a new mission demonstrating them, called "Initial Build Order Tutorial". This mission is supposed to teach nubs what to build first. Instead of plainly disabling every other buildoptions, I let the player free to click them, but if he makes the wrong choice, he gets weazeled!
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