BAR - part 1

BAR - part 1

Classic game design, maintained to please you...

Moderator: Content Developer

Post Reply
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

BAR - part 1

Post by Regret »

eat shit
Last edited by Regret on 05 Aug 2011, 03:18, edited 4 times in total.
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: BAR - part 1

Post by Tribulex »

oh no. So this isnt what I thought it was. I thought the models in BAR were supposed to look good to, but clearly you have made an epic fail when you took the mex AND the stumpy from ca, two of the worst looking units in that colossal game. yikes...
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: BAR - part 1

Post by Regret »

d_b wrote:oh no. So this isnt what I thought it was. I thought the models in BAR were supposed to look good to, but clearly you have made an epic fail when you took the mex AND the stumpy from ca, two of the worst looking units in that colossal game. yikes...
I did include stumpy in the second list, and mex looks fine, if you know of a better replacement then post away.
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: BAR - part 1

Post by Tribulex »

anyone on this forum could make a better one in less than 5 minutes. At least try to get a better texture.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: BAR - part 1

Post by Master-Athmos »

Regret wrote:So the following 13 models need to be created / found:
Geo Powerplant
Twilight
Metal Maker
Dragons eye
Sneake Pete
Dragons teeth
Guardian
Dragons Claw
Minelayer
Janus
Samson
Shellshocker
Stumpy (from CA? ugly texture)
Why are you looking for replacements for those (CA should have a unique Dragon's teeth model afaik)? Most of them aren't OTA at all but free 3rd party...
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: BAR - part 1

Post by Regret »

Master-Athmos wrote:Most of them aren't OTA at all but free 3rd party...
Which?
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: BAR - part 1

Post by Master-Athmos »

Twilight (Link)
Shellshocker (Link)
Dragon's Claw (either THIS or THIS I guess)
Sneaky Pete (Link)
Janus (THIS / THIS)
Dragon's Eye (not sure who made it)

Did you play Total Annihilation back then?
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: BAR - part 1

Post by Regret »

Master-Athmos wrote:Twilight (Link)
Shellshocker (Link)
Dragon's Claw (either THIS or THIS I guess)
Sneaky Pete (Link)
Janus (THIS / THIS)
Dragon's Eye (not sure who made it)
Thx.
Master-Athmos wrote:Did you play Total Annihilation back then?
When I was like 13yo. :regret:
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: BAR - part 1

Post by Tribulex »

those models rely on TA IP though, and if you are using cremus remodels, you need something that looks just as nice to match.

Unless this is just another mishmash like ca...
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: BAR - part 1

Post by Master-Athmos »

Well the TA texture set already has a lot of remakes and redoing the rest is not an unrealistic task and for the scripts - well if you want turn them into Lua scripts which also while being some work is a rather easy task...
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: BAR - part 1

Post by Saktoth »

I'd suggest doing core vehicle instead, it will be much easier. Throw in the tanks as well while you're at it, easy.

jK has already redone a whole heap of textures for CA, most of the important 3do ones.

Failing that there are a lot of texture packs for third party OTA mods that are higher quality and fairly comprehensive.
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: BAR - part 1

Post by KingRaptor »

d_b wrote:anyone on this forum could make a better one in less than 5 minutes. At least try to get a better texture.
ok, you have 5 mins from your next post on forum
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: BAR - part 1

Post by Google_Frog »

d_b wrote:anyone on this forum could make a better one in less than 5 minutes. At least try to get a better texture.
It would take me at least 5 minutes to learn how to open a modelling program. If you use a very lose term for make I could probably 'make' a better arm mex. It involves taking CA's core mex and renaming it to arm mex.
(CA should have a unique Dragon's teeth model afaik)
It's a 2400 line gadget now.
Dragon's Claw (either THIS or THIS I guess)
The head of that Dragon's Claw looks mighty derivative.
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: BAR - part 1

Post by Tribulex »

See look googlefrog has done it! Use CA's core mex instead.
Post Reply

Return to “Balanced Annihilation”