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 Post subject: New BAV(BA Version)
PostPosted: 10 Jan 2012, 10:02 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
I had an idea for a BA spinoff. Basically special maps would have this circular disks on the map that you step on with your com once and choose via a lua menu from an array of special units and buildings that cannot be built unless you choose them(kind of like CS weapon selection). You could load/save a profile to avoid having to pick each time. You also get assigned a random new T3 super unit you can build maybe from a pool of half a dozen or so.

The idea is that this will be a bit different and attract new players who like the random element that makes the game outcome more unpredictable(and thus unfair to pros).

Not that I really have the time to make this though.


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 Post subject: Re: New BAV(BA Version)
PostPosted: 10 Jan 2012, 12:35 

Joined: 28 Dec 2011, 13:45
It reduces options in a single game while not really making the games overall learning curve smoother, not a fan of the idea.


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 Post subject: Re: New BAV(BA Version)
PostPosted: 10 Jan 2012, 13:01 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Cheesecan wrote:
I had an idea for a BA spinoff. Basically special maps would have this circular disks on the map that you step on with your com once and choose via a lua menu from an array of special units and buildings that cannot be built unless you choose them(kind of like CS weapon selection). You could load/save a profile to avoid having to pick each time. You also get assigned a random new T3 super unit you can build maybe from a pool of half a dozen or so.

The idea is that this will be a bit different and attract new players who like the random element that makes the game outcome more unpredictable(and thus unfair to pros).

Not that I really have the time to make this though.



This sounds like BA Deployment mutator but with extra deployment only units.


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 Post subject: Re: New BAV(BA Version)
PostPosted: 22 Jan 2012, 21:00 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
In other words, Marine Arena in BA.


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 Post subject: Re: New BAV(BA Version)
PostPosted: 22 Jan 2012, 21:09 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Not marine arena..it is regular BA but with random component.


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 Post subject: Re: New BAV(BA Version)
PostPosted: 23 Jan 2012, 01:54 
Moderator
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
seems like a lot of work (basically redoing zK's unlock thing) just for some funny (or not) modoption?


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 Post subject: Re: New BAV(BA Version)
PostPosted: 23 Jan 2012, 07:33 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Hm yes maybe it's not that fun come to think of it..seemed much better when I thought of it in my sleep.

I have another non-BA game concept that is more interesting, that would be a proper game that takes much more work though. I used to be decent at Rhino3D but seems those modeling skills vanished. Must have replaced those neuron connections in my brain with programming..lol so I'd have to re-learn it and work hard for years on a project. My average attention span for a project so far has only been a few months. :wink: Of course no point posting about anything until it's done or at least well in progress, really, so this thread could be locked.


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