Make core underwater mex model bigger

Make core underwater mex model bigger

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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Make core underwater mex model bigger

Post by JohannesH »

If it was a bit higher, same height as arm underwater mex, you could make maps with water mexes being over the water surface while allowing every water unit to move in that depth.

This wouldnt affect pretty much any current map, only add a new option.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Make core underwater mex model bigger

Post by Gota »

hmm don't now about BA but ill check this for SA.
Is your goal to allow maps where ground units can kill underwater mexes?
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Make core underwater mex model bigger

Post by JohannesH »

Gota wrote:hmm don't now about BA but ill check this for SA.
Is your goal to allow maps where ground units can kill underwater mexes?
Yes, and air units and ships without torp/depthcharge etc. Basically allow water mexes that arent underwater. Works with arm mex already.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Make core underwater mex model bigger

Post by Saktoth »

The Arm UWMex is larger than the Core UWMex. This means the Arm UWMex sometimes pokes out of the water and can be called, when the Core UWmex is sugmerged.

This can most probably be fixed with custom collision volumes and offset tags.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Make core underwater mex model bigger

Post by Gota »

Can just reside the model.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Make core underwater mex model bigger

Post by Saktoth »

Gota wrote:Can just reside the model.
Then there is a good chance of it exceeding the size of its footprint (in the case of the core mex sizing up), which would make units clip into the side of it, or if the footprint is increased, make the units uneven again. In the case of the arm mex sizing down, it would need to to be pretty tiny: Its mostly the large, upward pointing spines on the top (they could be removed, but you'd need to put something in their place).

The auto-hitsphere on 3dos shouldnt be trusted to come out with very reliable results, changing a few lines in the unitdef is easier.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Make core underwater mex model bigger

Post by Gota »

Resizing the hitbox itself will look silly.making the mex a bit taller will not interfere with anything,tested.
Also the arm mex seems to be built to be more protruding.
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