View topic - How does veterancy work in BA?



All times are UTC + 1 hour


Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: 19 Apr 2009, 06:58 

Joined: 14 Aug 2004, 14:22
Location: Sweden
It might be that I have to work on my search skills but I have not found any information on how veterancy works in BA. I can see ingame that units get more HP with experience, but what are the rules?
Is there a cap on max HP?
Is 1 kill = XX HP points? For all units?
Are there other changes with higher veterancy? Etc etc.

Thank you for your time.
/K


Top
 Offline Profile  
 
PostPosted: 19 Apr 2009, 19:07 

Joined: 01 Feb 2009, 08:12
Seems to me like theres no cap on exp, but after getting the silver star units only gain hp very, very slowly.
Once had a golli with almost 10k hp though (used him as a hit & run/repair weapon on the middle on folsomdam), he had something like 2.5 experience I think.

From my observations, ROF (and therefore DPS too) seems to increase too with gained experience.


Top
 Offline Profile  
 
PostPosted: 19 Apr 2009, 20:13 
Lua Coder
User avatar

Joined: 16 May 2007, 05:34
Location: [W]Evil4Zerggin, [W]DaLicheMob, [W]Mechaveli
This is not limited to BA.

XP gain for damaging a unit = 0.1 * experienceMult * damage / target's HP * target's power / attacker's power.
XP gain for killing a unit = 0.1 * experienceMult * target's power / attacker's power.
Default power is equal to metal cost + energy cost / 60. (This is the only use of "power".) Default experienceMult is 1.0.

Bonus factor = 1 + xp / (xp + 1).

Power multiplier = powerScale * bonus factor.
powerScale defaults to 1.0.

HP multiplier = healthScale * bonus factor.
healthScale defaults to 0.7.

Rate of fire multiplier = reloadScale * bonus factor.
reloadScale defaults to 0.4.

Also weapons get varying accuracy bonuses with XP, but I CBA to describe it exactly here.

Read gamedata/modrules in the mod itself to find the values for that mod.

Some notes:

At default values, you get 0.1 XP for bringing something of your own power down to 0 HP, and another 0.1 XP for landing the killing blow.

At 1 XP, you get half the benefits of being at infinity XP. For example, if you get +20% rate of fire at 1 XP, you'll have +40% rate of fire at infinity XP.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.