View topic - BA 7.68 - fix commander/con movement



All times are UTC + 1 hour


Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: 02 Jul 2012, 17:52 
User avatar

Joined: 17 Sep 2010, 14:49
Pyros always leave heaps, never wrecks. But these heaps are resurrectable, and have the amount of metal you'd expect a wreck to have, compared to the units cost.


Top
 Offline Profile  
 
PostPosted: 11 Jul 2012, 20:06 
User avatar

Joined: 14 Jan 2009, 14:20
 Endlessly
Code:
i had alot of fun with stumpys at front for a long time

only thing that sucked... all cons started assisting factory

else i would have eaten so much metal... steamroll

what that widget again that makes cons assist fac?


remove factory guard by default plz, I already asked for it, noob get confused


Top
 Offline Profile  
 
PostPosted: 11 Jul 2012, 20:40 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
If they were noob metal would have been massively lost. As if someone too noob to turn off widget was really running that tight an economy


Top
 Offline Profile  
 
PostPosted: 11 Jul 2012, 20:55 
User avatar

Joined: 14 Jan 2009, 14:20
Learning widget is painful, you have to know what to disable, poeple have no idea, this above proves it. I get confused too. And the opnioon of poeple usign widget every single day and coding them certainly wont make a point about any of this.


Top
 Offline Profile  
 
PostPosted: 11 Jul 2012, 21:33 

Joined: 13 Aug 2007, 12:19
I usually switch factory guard on/off a couple a times per game. It is not a real noobtrap when it is on because you can always just grab the cons and have em do whatever they need to do but we all know how intense battle can take hold of you attention :) Before you know it 10 cons are assisting the lab instead of moving to the front :)

I'd be in favour of having it turned off by default.


Top
 Offline Profile  
 
PostPosted: 11 Jul 2012, 21:39 
Moderator

Joined: 05 Aug 2009, 19:42
klapmongool wrote:
I usually switch factory guard on/off a couple a times per game. It is not a real noobtrap when it is on because you can always just grab the cons and have em do whatever they need to do but we all know how intense battle can take hold of you attention :) Before you know it 10 cons are assisting the lab instead of moving to the front :)

I'd be in favour of having it turned off by default.

if you want to assist a factory you build nanos, cons are there to get metal from the battleground, the default setting is just silly


Top
 Online Profile  
 
PostPosted: 13 Jul 2012, 08:09 
Spring Developer
User avatar

Joined: 22 Sep 2007, 08:51
whay if every con, when built, builds a nano next to fac, and then goes to the front? ;-)

or every second con assists fac only.

or con only assists fac if metal storage is at 50+%

or ...


Top
 Offline Profile  
 
PostPosted: 13 Jul 2012, 08:39 
Moderator
User avatar

Joined: 26 Oct 2007, 15:21
Hoijui, the above conditions should be done by user widgets, not mod side.
Also, factory guard has been disabled by default in SVN (thanks VBS!)


Top
 Offline Profile  
 
PostPosted: 13 Jul 2012, 12:28 
Spring Developer

Joined: 16 Dec 2006, 20:59
Thanks. It is a bit confusing to have this as a default behavior.


Top
 Offline Profile  
 
PostPosted: 24 Jul 2012, 23:16 
User avatar

Joined: 14 Jan 2009, 14:20
Quote:
 evilPHish Guys, just came back from a year of abstinence and noticed something in BA changed my key shortcuts for build spacing to B and N instead of X and Z. Anyone got an idea how I get rid of that? It completely ignores my spring keybindings...

Guys, just came back from a year of abstinence and noticed something in BA changed my key shortcuts for build spacing to B and N instead of X and Z. Anyone got an idea how I get rid of that? It completely ignores my spring keybindings...

sorry, wasn't supposed to go twice


to back up what i ask, make ba keybind desable by default, not default, F11 widget name are not explanetory enough



more



Quote:

 Floris isnt it b and n now?

 [TaG]gluon add a [name] to your nicks

 Floris i m not sure either

 [i5]J it is

 Floris but i hate it, i cant reach those keys


Top
 Offline Profile  
 
PostPosted: 25 Jul 2012, 11:07 

Joined: 09 Sep 2007, 20:05
albator wrote:
to back up what i ask, make ba keybind desable by default, not default, F11 widget name are not explanetory enough

I totally disagree with this, imo default building keybinds were one of the best things to happen.


Top
 Online Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.