View topic - Bug Found. Can Be Used to Gain an Advantage.



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PostPosted: 11 May 2012, 03:01 

Joined: 06 Apr 2012, 11:26
I was messing around versus Null AI to see if I could find any bugs. I did find a significant bug which can be used to gain a large advantage over opponents. It allows you to get radar coverage or radar jam an area of the map without having a radar or radar jammer in that location. It works as following:

Build a Marky and Atlas.
Select the Marky and put it into group 1 by pressing Ctrl+1
Load the Marky with the Atlas
Move the Atlas to the area of the map you want radar coverage on
Press 1. You should now have selected the Marky.
Turn the Marky off then on again

It is complete. You can now move the atlas away from that location and the radar coverage from the point at which you turned the Marky on and off will remain no matter where the atlas is. One caveat is that as soon as you unload the Marky the radar coverage from the earlier point will disappear.

You can do this with any type of transport and any kind of radar or radar jammer unit.

I will continue my search for bugs in the game.


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PostPosted: 11 May 2012, 09:53 

Joined: 19 Mar 2011, 13:43
What happens to the jammed area if the Marky/trans die.

Also could it work with multiple jammers in a dragonfly if you pre-group them?


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PostPosted: 11 May 2012, 11:29 
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Joined: 04 Jan 2011, 20:00
Ares: your questions can be answered with logic.

ofc it stops if the jammer/trans dies. the unit doesnt become immortal after all. And I bet it also works with multiple jammers in 1 trans.
The jammer gets the position of the trans at the off/on switched moment, and is not linked to the trans itself but just a position.


The bug is prolly caused by the effect that a transed unit's (radar/jamming effect) position doesnt gets updated but sticks to the last position. while the radar/effect still remains availible.


Smart discovery Zangeeph


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PostPosted: 11 May 2012, 17:20 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Not a very good idea to make exploits known to the public before they have been fixed..


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PostPosted: 11 May 2012, 17:57 
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Joined: 23 Feb 2009, 16:29
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Cheesecan wrote:
Not a very good idea to make exploits known to the public before they have been fixed..

Quite the contrary. They don't get fixed if you don't announce the bug.


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PostPosted: 11 May 2012, 18:01 

Joined: 16 Apr 2012, 09:48
Nice find. Keep up the good work. :regret:


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PostPosted: 11 May 2012, 20:04 
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Joined: 19 May 2009, 20:10
Jools wrote:
Cheesecan wrote:
Not a very good idea to make exploits known to the public before they have been fixed..

Quite the contrary. They don't get fixed if you don't announce the bug.

You can make private mantis tickets.


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PostPosted: 11 May 2012, 20:11 
Content Developer
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Joined: 13 Jan 2005, 00:46
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heh, people refuse to post to mantis as it is.


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PostPosted: 11 May 2012, 20:29 
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Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Jools wrote:
Cheesecan wrote:
Not a very good idea to make exploits known to the public before they have been fixed..

Quite the contrary. They don't get fixed if you don't announce the bug.

Would it hurt to at least try first?
viewtopic.php?p=461859#p461859


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PostPosted: 11 May 2012, 23:57 
Content Developer
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Joined: 13 Jan 2005, 00:46
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Image


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PostPosted: 13 May 2012, 10:55 
Spring Developer

Joined: 31 May 2009, 23:08
thanks for reporting, mantised:

http://springrts.com/mantis/view.php?id=3088


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PostPosted: 14 May 2012, 13:08 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
enthusiastic bug hunters like you made spring what it is today. Thx for extensive testing.


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PostPosted: 19 May 2012, 21:58 

Joined: 20 Oct 2009, 12:04
Zangeeph, good job!


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