View topic - Kernel Panic 4.1



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 Post subject: Kernel Panic 4.1
PostPosted: 19 Aug 2010, 01:26 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Kernel Panic 4.1 out!

http://jobjol.nl/1683 - Complete Installer (no music)
http://jobjol.nl/1684 - Zipped Mod, Maps, and Launcher
http://jobjol.nl/1685 - Just the .sd7

http://www.moddb.com/games/kernel-panic/ - Complete Installer (with music)

Image

4.0 -> 4.1 changes:
  • Some tips are now voiced
  • Missions now have briefings
  • TASClient got a KP skin (only in full installer)
  • Compatible with 0.82.3 (and there wasn't only AUC!)


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 19 Aug 2010, 08:01 
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Joined: 12 Oct 2007, 08:24
Quote:
Compatible with 0.82.3
Did you replace all your move types with gunships?


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 19 Aug 2010, 13:13 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
  • I added HeatMapping=0; to every MoveDef.
  • I set ACTIVATION to 1; in the Create() of every builder so they get their radar back.
  • I issue SetUnitMoveGoal only half the frames in HOMF.
  • I changed heroe's acceleration and brakerate.
  • I shifted the arguments in GetAIInfo.
  • I rewrote game_spawn.lua to handle AUC and in case there's maps with gaia units.
  • I added the missing arguments to Shot1, BlockShot1, Killed, Cons's StartBuilding.


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 24 Nov 2010, 17:05 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
I noticed it is actually impossible to start a game on a map that is not in the list of KPs Lua menu.
No matter what map you select when starting spring.exe you always get the menu and then are limited to the menus maplist.
While that is good for noobs, I would like a "i know what i am doing: play on other spring maps" button.


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 24 Nov 2010, 18:03 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Quote:
While that is good for noobs
That's the point!

Quote:
I would like a "i know what i am doing: play on other spring maps" button.
The advanced mode is: use a lobby!



But to be honest, the real reason I don't have an "other map" button was to avoid the extra coding to retrieve the map list.


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 09 Dec 2010, 11:32 
Spring Developer

Joined: 31 May 2009, 23:08
"Zipped Mod, Maps, and Launcher"

you mean "Zipped Game"! ;-)


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 09 Dec 2010, 13:13 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
I mean it does not contain the engine (as opposed to the full installer).

The zip is good if you already play lots of Spring, know enough to assemble and trouble shot Spring components, but never played KP. It's also good for the Linux people.

If you run Windows and aren't too sure about how to set up a Spring, I still advise to use the full installer (even if Spring is already installed).

Oh wait now I get it, you're an regex rampage to replace all instance of the word "mod" with "game". Well, until Spring scan a /games/ folder, I'll continue to call Kernel_Panic.sd7 the "mod" file if only to not confuse the n00b wondering what to do with file.


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 11 Dec 2010, 23:44 

Joined: 16 Aug 2010, 11:51
zwzsg is wise and good, and I support his decision to call KP a mod.

--Boirunner


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 12 Dec 2010, 13:06 
Spring Developer

Joined: 31 May 2009, 23:08
next release will support the /games dir: https://github.com/spring/spring/commit ... 3092e4a8b5

yep, this was my -change-mod-to-game-roundhouse-kick- ;-)


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 14 Jan 2011, 00:16 
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Joined: 26 Oct 2007, 15:21
Does KP want? Looks proper smooth ingame ofc.
Image


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 14 Jan 2011, 00:31 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
But! Christmas is past!


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 14 Jan 2011, 00:40 
Spring Developer

Joined: 31 May 2009, 23:08
current spring supports now /games ;-)

please update links:
http://www.springfiles.com/spring/games/kernel-panic-3
http://www.springfiles.com/spring/games/kernel-panic-2
http://www.springfiles.com/spring/games/kernel-panic-4


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 14 Jan 2011, 02:46 
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Joined: 26 Oct 2007, 15:21
In retrospect, I felt it looked like xmas lights when I made the gif, but if you are interested in texture modulation/vertex animation, I feel it holds some real possibilities, and is dead easy to implement.


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 Post subject: Re: Kernel Panic 4.1
PostPosted: 14 Jan 2011, 03:16 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Having bits and bytes go from glowy to less as they lose hp would be teh win (:


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