MissionBriefing="Your only chance to win this mission is\nto learn how to keep your bits in formation:\n \n- Press left mouse button,\nkeep it down while moving mouse,\nto draw a selection rectangle.\n \n- Press right mouse button,\nkeep it down while moving mouse,\nto draw a formation line:\nthe selected units will move to that formation shape.\n \nOh and keep damaged bits at the back.\nIdle bits will slowly heal."; nowalls=0; nospecials=0; ons=0; sos=0; colorwars=0; GameMode=0; ghostedbuildings=1;
I can help you with your next problem (which will be about localhost not being valid HostIP), but unfortunely, your problem comes before.
The KP widget that manage missions doesn't create script.txt, instead it runs Spring.Restart("-s",trimmed) where trimmed is a rather large string containing the startscript. It still works in in Spring 0.82.7 under Windows, so I can't help you.
I have exactly the same problem with ubuntu 10.10. I then tested the game on windows seven, and then it crash in loading before the main menu. I finished to be able to play it on Wine. But after a little time the game begin to lag. At first sight the game is good. But i'm interessted if it's possible to install it in ubuntu or windows?
If you need log on crash or other, i can give then to you.
I forgot to mention the easy solution: The ingame menu doesn't work? Then don't use it!
Run SpringLobby. With SpringLobby, make a Kernel Panic battle, and add one or two "Kernel Panic AI" bots, then start the game.
Once spring has started, if the ingame menu still pops up, press the esc key twice to make it go away.
You can also permanently disable that menu in the widget list that is brought up by pressing the F11 key. But only work after your hide the menu with esc twice, as the widget list is drawn under the menu. The name of the widget is "Spring Direct Launch 2".
The games generated by the ingame skirmish generator of the ingame menu are only slightly different from what you can generate with SpringLobby: With SpringLobby, options like ONS or SoS are the same for all "teams", while with my menu I can make them different for each "team". And using ingame menu would remove the hassle of assigning the IDs in a lobby.
As for the missions of my ingame menu, they are not that great, you're not losing much. I guess if you really wanted, you could extract them from Kernel_Panic_4.x.sd7, (which is in reality a renamed 7z archive), then pass the txt filemane of the mission as a an argument to spring
I just ran into the same problem on Fedora 15. Solved it by CD'ing into ~/.spring before running the game. Note it also crashed w/ the same error when the game popped up and asked me if I wanted to load the default settings (to which I clicked yes). Thankfully, on subsequent runs this did not happen and I was able to play the game.
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