http://jobjol.nl/1683 - Complete Installer
http://jobjol.nl/1684 - Zipped Mod, Maps, and Launcher
http://jobjol.nl/1685 - Just the .sd7
Bringing mostly:
* Fancy Menu (press esc when playing alone)
* A new gamemode: Heroes of the Mainframe!
Random screenshot because picture are more attractive than text:

New youtube video:
-> http://www.youtube.com/watch?v=KUnwnykPUg0 <-
3.7 -> 3.8 changelog
- The preplacing gadget doesn't spawn specials when they are disabled
- Now respawning heroes in turn (oldest one first)
- Fixed bug where team would explode at start
- Fixed bug where spectators were given heroes
- Now show the player names under heroes
- Hero units renamed Mega
- Removed erroneous hole entry in trojan build menu
3.6 -> 3.7 changelog
- Upgraded Spring to 0.80.5.2
- External C++ launcher now considered deprecated, running Spring.exe with a dummy script to trigger ingame Lua menu now considered favored way.
- Autohold off by default for AI teams, should help NTai a bit.
- Tiny change in ONS beam drawing code, resulting in huge performance gain.
- "Regenerative AI" optimisation fixing the lag that was function of (dead units)x(live units)
- "Regenerative AI" now sort units to regenerate by health, so homebase do first heavies, then cons, then arty, and lastly spam
- "Regenerative AI" fix for when it tries to rebuild where there was no datavent or to dispatch with empty buffer, that would previously result in neverending "limbo" console spam
- KPAI_Fair.lua now considered more up-to-date than KPAI.lua (that means future Lua AI development should be based on KPAI_Fair.lua not that it plays better than KPAI.lua)
- Fixed the hack making homebase face center
- Fix to the fix to gl.Text y offset, previous one was breaking down noResBar.lua and sos.lua on test build version strings.
- New missions, "Bug Squashing" and "Charge of the Hero"
- New in skirmish generator, the purple Heroic button.
- Special mission-only AIs now done via custom team option "aioverride" instead of using LuaAI names not referenced in LuaAI.lua
- New option to start game with preplaced minifacs and specials
- New game mode: Defense of the ENIAC / Heroes of Mainframe (See elsewhere for details)
- New button in single player menu, Save, does the same as typing the command /dump SaveGame but should be more user friendly
- New button in single player menu, Restart, which recreate a startscript corresponding to what was the current game
- Single player menu is now displayed: when is game over and when pressing esc in addition to when running Spring.exe. Never shown in multiplayer though.
- /Missions/ folder now automatically created if not existing.
- Better syntax in Spring.Restart that should now work on more OS and computers