The "Color Wars!" does not work well!
Disregard Kernel Panic, I released lastest Color War inside the mod
Balladium_Annihilating.
That mod has two unrelated tricks, so to make Color War trigger fast, and disable the rest:
- Host
Balladium Annihilating (3.43, or with the
3.44 patch added.)
- In Mod Option tab:
- set "map" to 20
- set "Color Wars" to 1
- Press + to speed up to the max
- Wait one game minute.
- You should see
colored blocks like these.
Some people don't see the blocks appearing (but they see the counting). No error, just invisible blocks for some people. Like I would see the blocks, but in same game Godde and [PoCS]Sprung[CA] would not. Then Godde hosted, and I specced, and I saw his blocks, but he still saw nothing. Now that I recall, the first time I was hosting and we where three ingame, none of us not even me saw any block. But in single player, either running Spring.exe or being alone with AI in battleroom, it worked fine for me every time.
At first I thought it was a problem with multiplayer synching, but now I lean toward unsupported function in some graphical hardware.
The gadget is /LuaRules/Gadgets/ColorWars.lua
Here's the code:
http://pastebin.com/m39be2115
I made patch of another version with Regret's copytable and some Spring.Echo: link here
3.44 color wars should say stuff like:
[ 2041] Adding block n=206 @ x,y,z=, 73, 14, 57
[ 2052] New blocks detected! SYNCED.ColorWars.SizeFullBlocks=219
[ 2052] Adding block n=207 @ x,y,z=, 70, 15, 48
[ 2052] Adding block n=208 @ x,y,z=, 70, 14, 64
[ 2052] Adding block n=209 @ x,y,z=, 68, 14, 47
[ 2052] Adding block n=210 @ x,y,z=, 68, 15, 65
If it says that in
3.44 version, and with proper coordinates, then I guess it's really a problem with some OpenGL not working on some graphical card.
Someone with more knowledge about OpenGL LUA helps me!