Read about it here:
http://trac.caspring.org/wiki/Pylons
Graphics/visualisation is still work in progress.

Moderator: Content Developer
Same, implement this in 1faction thing but dont extend CA with more crazy gameplay.Spawn_Retard wrote:i want my old CA back
Tooltip has info: how much extra metal is produced and how much of connected energy is used. There is no upper bound of energy that you can put into the system. Just the efficiency goes down...Pxtl wrote:Question (since I haven't had a chance to try it) - does the new system provide a visual indicator of how much overdrive flow is going on, and whether the current energy-output is capping the overdrive system?
As usual, you can't (directly). Connected energy (build inside pylon radius) and if storage is above 80% is used for overdrive. Only as much energy is used so that storage won't go below 80%.JohannesH wrote:Visual cues or not - how do I control the energy spent on this?
Due to CA's high rate of updates (which has only advantages!!1!) we can adapt stats fast if there are balance issues.Also the buildings seem really expensive for what they do - spend 600 m/e/bp just to change energy to metal?
In very short term maybe, in middle and long term: no.Wouldnt just reclaiming energy buildings be better in almost all cases.
Obviously I get more metal for my energy when I keep the overdrive rate at a constant. Not when energy storage is kept at same levels.SirMaverick wrote:As usual, you can't (directly). Connected energy (build inside pylon radius) and if storage is above 80% is used for overdrive. Only as much energy is used so that storage won't go below 80%.JohannesH wrote:Visual cues or not - how do I control the energy spent on this?
Do you need further control? Why?
5 minutes and 22 seconds.How long does it take for a, say, fusion+transferpylon driven into 3 2m mexes to pay for itself?
The idea is to use surplus of energy for overdrive, not all.JohannesH wrote:Obviously I get more metal for my energy when I keep the overdrive rate at a constant. Not when energy storage is kept at same levels.
If you stall m you automatically aren't used all your e -> more e available for overdrive. And you probably want to have a reserve for all the things that need e: weapons, d-gun, reclaim etc.And if Im m stalling it would make sense to not keep unused energy stored for nothing.
It never pays, because a transferpylon does not overdrive. You need a overdrive pylon.How long does it take for a, say, fusion+transferpylon driven into 3 2m mexes to pay for itself?
SirMaverick wrote:It never pays, because a transferpylon does not overdrive. You need a overdrive pylon.How long does it take for a, say, fusion+transferpylon driven into 3 2m mexes to pay for itself?
3x 2.28 mex, 5.65 extra metal (1600/5.65)-> repays after ~284 seconds.