Joined: 17 Sep 2008, 03:36 Location: your imagination
That is because of some engine changes involving ground-scars. They are fixed in the latest test version, or if it really bothers you, you can turn them off by setting ground decals to 0 in spring settings.
The default groundscars were bmps and those don't have an alpha channel, so they used the red channel as alpha & the green as brightness (blue was unused). But there was no reason to use such a limit for all other image formats (with a seperate alpha channel), so now it doesn't transform this image for all non-bmps. (afaik just CA used non-bmps for the groundscars) Also I commited the new much more detailed groundscars 5mins after the release of 79, so just blame the other CA devs that there is no new stable yet.
Speaking of the new ground scars jK, I don't really like the way they overlap. The fading dirt around the black scar doesn't look right when it overlaps the black part of another scar.
Users browsing this forum: No registered users and 2 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum