View topic - Textures around explosions



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PostPosted: 30 May 2009, 11:29 

Joined: 30 May 2009, 11:28
I see after every explosion of something a red basic texture around the crater. Is that normal?


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PostPosted: 30 May 2009, 14:07 

Joined: 17 Sep 2008, 03:36
Location: your imagination
That is because of some engine changes involving ground-scars. They are fixed in the latest test version, or if it really bothers you, you can turn them off by setting ground decals to 0 in spring settings.


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PostPosted: 30 May 2009, 14:13 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
The engine used to use red channel as transparency for scars.
Now it use the alpha channel.

Mod therefore need to update their scars textures.


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PostPosted: 30 May 2009, 16:33 
Spring Developer
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Joined: 28 Jun 2007, 06:30
not the full story.

The default groundscars were bmps and those don't have an alpha channel, so they used the red channel as alpha & the green as brightness (blue was unused).
But there was no reason to use such a limit for all other image formats (with a seperate alpha channel), so now it doesn't transform this image for all non-bmps. (afaik just CA used non-bmps for the groundscars)
Also I commited the new much more detailed groundscars 5mins after the release of 79, so just blame the other CA devs that there is no new stable yet.


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PostPosted: 31 May 2009, 01:08 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Wait wait.. you can make stable too! :) Just add comment "STABLE"!


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PostPosted: 31 May 2009, 01:50 
Spring Developer
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Joined: 28 Jun 2007, 06:30
I asked to do so, but det said I shouldn't.

Also I can't build test's my self atm (my homeserver gets finally a home-made wooden case ^^), so I can't decide if a current repo is `stable`.


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PostPosted: 31 May 2009, 02:01 

Joined: 23 Jun 2008, 23:57
Speaking of the new ground scars jK, I don't really like the way they overlap. The fading dirt around the black scar doesn't look right when it overlaps the black part of another scar.


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PostPosted: 31 May 2009, 09:31 

Joined: 30 May 2009, 11:28
Ok, i tested a newer test version and everything works. Thanks for help^^
I┬┤m noob with Spring... :-)


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