View topic - Spring applied for GSoC 2009


All times are UTC + 1 hour


Post new topic Reply to topic  [ 72 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
PostPosted: 12 Mar 2009, 22:34 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
Spring applied for participation in the Google summer of code 2009 as a mentoring organisation. We hope to get some projects for improving spring, and to attract new developers, because you can never have enought of them ;)

If you know some C++ and want to see spring imrpoving, please participate. Also ask your friends, colleagues, siblings, grandparents ... if they want to do.

A list of some project examples can be found at http://spring.clan-sy.com/wiki/SpringEngineTODO. You can also make your own proprosal.
Top
 Offline Profile  
 
PostPosted: 12 Mar 2009, 23:02 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: nice soap pad you've got there
Huzzah! :mrgreen:

Sadly, my coding skill is equivalent to that of a dying rabid dog, so I can't really contribute much :(
Top
 Offline Profile  
 
PostPosted: 12 Mar 2009, 23:08 
User avatar

Joined: 06 Jan 2009, 14:14
I hope that works out, would be good for us.
Top
 Offline Profile  
 
PostPosted: 13 Mar 2009, 01:50 
Evolution RTS Developer
User avatar

Joined: 17 Nov 2005, 02:43
Posted :-)
Top
 Offline Profile  
 
PostPosted: 13 Mar 2009, 11:43 
User avatar

Joined: 21 Feb 2006, 14:09
Location: qq harder
Hope this works :p

and i hope someone goes for new map format first :P
Top
 Offline Profile  
 
PostPosted: 13 Mar 2009, 20:34 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: nice soap pad you've got there
mesh deformation.
skeletal animation.
rope physics.

I wouldn't care about anything else if those were implemented :mrgreen:

though SM3+1 would be nice too
Top
 Offline Profile  
 
PostPosted: 13 Mar 2009, 22:47 
Moderator

Joined: 22 Aug 2006, 15:19
all of this is in md5 AFAIK, which kloot has half-done, judging from the screenshots. bug him to release something ^^
Top
 Offline Profile  
 
PostPosted: 24 Mar 2009, 21:33 

Joined: 27 Feb 2006, 02:04
I noticed we didn't get accepted. Did they give any reason for turning us down?
Top
 Offline Profile  
 
PostPosted: 25 Mar 2009, 15:40 
Spring Developer

Joined: 24 Jun 2007, 07:34
Location: 50┬░ 56' N, 11┬░ 35' O
Reasons some google-guy gave us in IRC:
  • there was some pessimistic comment in the gsoc-discussion forum thread, which was linked from our todo-page
  • we did not have a dedicated GSoC-site in our wiki, we used our regular todo-site

And yes, we know this is weird.
Top
 Offline Profile  
 
PostPosted: 25 Mar 2009, 16:19 
User avatar

Joined: 05 Jun 2005, 18:13
Location: NL
I can't find pessimistic comments in the gsoc thread, but I do agree with the last. If you look at other projects, they are really prepared for GSOC, have mentors and projects ready also.

Anyway, hopefully more luck next year..
Top
 Offline Profile  
 
PostPosted: 25 Mar 2009, 23:48 
User avatar

Joined: 16 May 2007, 17:33
jcnossen wrote:
I can't find pessimistic comments in the gsoc threadr..


I think they mean this:
"i don't quite believe google would want a rather niche game... and we're not exactly an organization."

And yeah, I should have put a google banner to the todo list and renamed it to "gsoc idea list" or something like that.....
Top
 Offline Profile  
 
PostPosted: 26 Mar 2009, 00:11 
User avatar

Joined: 21 Feb 2006, 14:09
Location: qq harder
rather niche O_o

they accepted wesnoth last year. I think thats way more niche than a rts engine
Top
 Offline Profile  
 
PostPosted: 26 Mar 2009, 01:42 
Moderator

Joined: 22 Aug 2006, 15:19
we talked a bit about this in #sy, the conclusion was "move along, nothing to see here". next year we'll have to try harder, use a wiki, censor the soc forum threads, provide a mentor for each project proposal upfront, etc. as of this year, case closed.
Top
 Offline Profile  
 
PostPosted: 26 Apr 2009, 07:24 
User avatar

Joined: 12 Oct 2008, 22:10
Good Luck to you!!
Top
 Offline Profile  
 
PostPosted: 10 May 2009, 20:03 
User avatar

Joined: 05 Oct 2004, 00:05
Goodluck for next year.
Top
 Offline Profile  
 
PostPosted: 22 May 2009, 07:26 
Map Creator
User avatar

Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
they accept wesnoth but turn down spring?

GG
Top
 Offline Profile  
 
PostPosted: 26 May 2009, 15:47 
User avatar

Joined: 16 Oct 2008, 17:54
Ok. IMO, that's madness. But Spring just needs to get more organized, then they might accept us. :|
Top
 Offline Profile  
 
PostPosted: 03 Jul 2009, 05:20 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: nice soap pad you've got there
slowpoke.dds
:|
Top
 Offline Profile  
 
PostPosted: 01 Aug 2009, 01:26 
User avatar

Joined: 12 May 2006, 14:35
Quote:
they accept wesnoth but turn down spring?

GG


Isn't wesnoth crap? Atleast compared to Spring.

We should demand justice, or at the very least extract revenge.
Top
 Offline Profile  
 
PostPosted: 01 Aug 2009, 20:48 

Joined: 05 May 2009, 12:57
I can understand not liking the style of Wesnoth's gameplay, but calling it crap when it does several things better than Spring does currently stinks of bias.

* MacOS binaries + other more exotic OS binaries available
* Single-player campaigns
* Installer comes bundled with everything you need to play immediately because the content doesn't face the same legal ramifications of most Spring mods.
Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 72 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Site layout created by Roflcopter et al.