fog, as seen on "hexfarm" map or with the gadget in blueprint, causes bad fps drop for me. When it is enabled fps are ~15, without fog it is 100.
When zoomed out there are line artefacts across the map:
http://www.abload.de/img/screen00256ysj91.png
and in zero-K, the commander-selection menu takes multi seconds to load the pictures. (see pic: game running since 4s but no pictures show yet, also bugged res bar) Not sure if that is caused by fog or simply by low fps.
hexfarm:
http://zero-k.info/Maps/Detail/23826
(note comment by zwzsg)
my graphic card thing:
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: Radeon X1300/X1550 Series
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 210MB, available 210MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 1
FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
maximum texture size: 4096, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
number of UniformBufferBindings: 0 (0kB)
yesyes card sucks.
But since some other players seem to have that problem too, maybe in blueprint fog mapoption should default to off instead of on.
fog gadget kills fps
Moderator: Moderators
Re: fog gadget kills fps
Disable luashaders support in springsettings.
Re: fog gadget kills fps
other luashader things work fine though.
for example in zk: "units on fire" and napalm, lups, that shockwave/distortion effect, transparent cloaking units
for example in zk: "units on fire" and napalm, lups, that shockwave/distortion effect, transparent cloaking units
Re: fog gadget kills fps
fog fps problem is really sad. a beautiful and interesting map like "seths revine" is almost never played bc there is _always_ a player for whom it is impossible, and very few know the name of the setting to switch the fog off.
Re: fog gadget kills fps
In related topic - fixed seths ravine fog?Beherith wrote:Disable luashaders support in springsettings.

Re: fog gadget kills fps
HexFarm, ok, but blueprint too, sure? Because I've been told to fix HexFarm's fog's lag by replacing it by blueprint reference implementation.
Re: fog gadget kills fps
yes.HexFarm, ok, but blueprint too, sure?
same map+mod, toggle fog: with fog on it lags.
imo because of that fog should not be def = true, in mapblueprint, or nubs will make lagmaps!
Re: fog gadget kills fps
Is there a way for the Lua to autodetect that fog will cause lag?