View topic - No way to access 'AllowUnitBuildStep' for repair?



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PostPosted: 13 Aug 2011, 13:49 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
Seems to get called for Reclaiming a unit but not Repairing, is there any way to do this for Repair (hacky or otherwise?)

Thanks


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PostPosted: 13 Aug 2011, 14:18 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
There is no way atm.

I requested new callin about 3 years ago in mantis
(Also capture and similar callins would be handy)


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PostPosted: 17 Aug 2011, 11:50 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
If anyone likes hacks I have implemented a gameframe based repair blocking weapon in viewtopic.php?f=44&t=26633 on the surface it seems to work fine


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PostPosted: 20 Aug 2011, 06:18 
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Joined: 12 Oct 2007, 08:24
ZK uses this to change the speed of repair, something similar could prevent repair (or at least make it really slow).

http://code.google.com/p/zero-k/source/ ... _speed.lua

It basically works by changing unit buildtime on the fly using Spring.SetUnitCosts.


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