SpecRun - Your own imaginary unit

SpecRun - Your own imaginary unit

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

Moderator: Moderators

Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

SpecRun - Your own imaginary unit

Post by Regret »

eat shit
Last edited by Regret on 05 Aug 2011, 02:41, edited 13 times in total.
daan 79

Re: SpecRun - Running for spectators

Post by daan 79 »

this should be standard feature with soem kind of botton

For all new players
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: SpecRun - Running for spectators

Post by Regret »

Added screenshots due to popular demand. (lazy bastards)

See 1st post for big versions.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: SpecRun - Fictional controllable unit

Post by imbaczek »

feature request: AD - strafe left/right, mouse turns. i can't use this for shit, too much quake, and those s44 battles look to cool from fpp perspective to pass up.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: SpecRun - Fictional controllable unit

Post by Regret »

V0.55 now, will add strafing later :P
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: SpecRun - Fictional controllable unit

Post by manolo_ »

hi,

if u go forward, then jump and then "teleport" and u land u have to press forward again to move on, also its possible to go outside of the map and could u disable the mouse pointer, while u r in the modus? but its a nice lua to play with :)

edit: strange behaviour when lock camera is on
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: SpecRun - Your own imaginary unit

Post by Regret »

V0.6 \o/
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: SpecRun - Your own imaginary unit

Post by manolo_ »

bug: when u jump and turn off gravity, then u stay in that position and couldnt "walk", turning on gravity solves the problem

request: could u disable the mouse trigger, so u could see just the green circle?

edit:
-would be fun, if the specs could see the other specs while walking ;)
-would be nice to change the highness of the unit with mouse wheel

edit2: recognized u wanted that u couldnt walk while there is no gravity
Last edited by manolo_ on 10 Feb 2009, 17:48, edited 1 time in total.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: SpecRun - Your own imaginary unit

Post by SinbadEV »

haven't even tried this and I want features... like being able to switch unit types (aka switch from walking/running unit to flying unit or from floating unit to bottom of the sea unit) and being able to draw map doodles as you are roaming... and an actual ghost representative unit showing up for you and other spectators to see.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: SpecRun - Your own imaginary unit

Post by Regret »

manolo_ wrote:bug: when u jump and turn off gravity, then u stay in that position and couldnt "walk", turning on gravity solves the problem

request: could u disable the mouse trigger, so u could see just the green circle?

edit:
-would be fun, if the specs could see the other specs while walking ;)
-would be nice to change the highness of the unit with mouse wheel

edit2: recognized u wanted that u couldnt walk while there is no gravity
When you turn off gravity, nothing pulls you to the ground, so walking is HARD :P It's meant for use with the teleporting/flying

Not sure I understand what you mean with the mouse trigger, explain a bit more.

Specs seeing eachother already was on my todo list, not sure how to represent specs though.

Good idea with the mousewheel, will try to implement that.
SinbadEV wrote:like being able to switch unit types (aka switch from walking/running unit to flying
Already done, hold Q to fly, otherwise you walk. I'll add some form of floating over water later on.
SinbadEV wrote:draw map doodles as you are roaming
Thought about that, decided it would be too annoying for regular specs :P
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: SpecRun - Your own imaginary unit

Post by imbaczek »

Regret wrote:Specs seeing eachother already was on my todo list, not sure how to represent specs though.
Floating camera a'la q3 space maps.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: SpecRun - Your own imaginary unit

Post by Guessmyname »

The ability for specs to fight each other (without the actual players knowing - they see no spec units or weapon effects and their units take no damage or send damage alert messages) would be AWESOME
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: SpecRun - Your own imaginary unit

Post by manolo_ »

Guessmyname wrote:The ability for specs to fight each other (without the actual players knowing - they see no spec units or weapon effects and their units take no damage or send damage alert messages) would be AWESOME
would be awesome, coz the controll-mechanism of this lua is better than the native fps-mode
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: SpecRun - Your own imaginary unit

Post by TheFatController »

manolo_ wrote:
Guessmyname wrote:The ability for specs to fight each other (without the actual players knowing - they see no spec units or weapon effects and their units take no damage or send damage alert messages) would be AWESOME
would be awesome, coz the controll-mechanism of this lua is better than the native fps-mode
It wouldn't be synced so someone could easily cheat it but as a silly distraction it would be neat
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: SpecRun - Your own imaginary unit

Post by Regret »

V0.7
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: SpecRun - Your own imaginary unit

Post by manolo_ »

bug: when u press midle mouse button (u see just the normal lil white cross), the unit beginns to look turn (slow, but continous)
User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: SpecRun - Your own imaginary unit

Post by Tribulexrenamed »

bug: i am not actually in a unit, and other specs cannot see that I am actually a shape-shifting experimental gingerbread mech. also where are my weapons?
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: SpecRun - Your own imaginary unit

Post by Jazcash »

Could you change the keys that activate it, It's messing with my keybinds :<
Maybe Ctrl P or something away from my play keys. It's annoying when it's accidentally activated whilst playing. It shouldn't even be enabled whilst playing tbh, nobody will use it.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: SpecRun - Your own imaginary unit

Post by Beherith »

I like this widget alot, but for some reason my view always seems to drift downwards.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: SpecRun - Your own imaginary unit

Post by KaiserJ »

excellent widget sir, i use it often when i spec.

might not be hard to add : i've noticed there's a tolerance for heights as you move forward in walking mode (ie a hill will block you or slow your movements) but you can strafe up the same hill without any resistance...

also if landing on a slope could add to your momentum, that might also be lulzy.

beyond that; it would be great if specrun had an effect similar to ally cursors so that you could see other specrunners or possibly even block their movement... (DsDrace? kthxbai)

anyways great work sir!
Post Reply

Return to “Lua Scripts”