Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
More or less. I would prefer a gadget that disables all fps control, whereas this filters by unitdef. I read it over and I think i could alter it pretty easily, but I dunno if I'll mess with it just now. Beating my head against a lua wall trying to figure it out for the next 5 hours doesn't sound like a very fun way to spend my night.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Forboding Angel wrote:
More or less. I would prefer a gadget that disables all fps control, whereas this filters by unitdef. I read it over and I think i could alter it pretty easily, but I dunno if I'll mess with it just now. Beating my head against a lua wall trying to figure it out for the next 5 hours doesn't sound like a very fun way to spend my night.
I fixed it so that it now always blocks fps controll of all units without exceptions: http://pastebin.com/QEQ8dNYA
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Oi, thanks knorke. Nice to have that little safety blanket. Also nice to know that I don't have to dig into the other gadget trying to figure it out. Attaching luaz for copy pasta goodness.
It is as well documented as any other call. By that I mean browse callInLists in gadgets.lua for good looking names and then search other gadgets if you need further ideas.
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