Wow, why do we not have this!

Wow, why do we not have this!

Requests for features in the spring code.

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123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Wow, why do we not have this!

Post by 123vtemp »

Wow, why do we not have this!

http://www.youtube.com/watch?v=bovlsENv1g4

Spring has been the lead game with everything "Win" when it comes to game functionality.

We are losing. We must not fall be hind :D
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Wow, why do we not have this!

Post by JohannesH »

Thats for noobs - Spring pathfinder takes skillz to control
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Wow, why do we not have this!

Post by Petah »

123vtemp wrote:Wow, why do we not have this!
Because you haven't implemented it yet.
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: Wow, why do we not have this!

Post by Sucky_Lord »

Thats the most beautiful thing ive ever seen :')
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: Wow, why do we not have this!

Post by koshi »

1) it's old news and has already been discussed here
2) there was one dude on irc a couple months back who wanted to give it a stab for spring, never heard of him again
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Wow, why do we not have this!

Post by Otherside »

SC2 has decent pathfinding also.

Shame Supreme Commander 2 sucks.
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: Wow, why do we not have this!

Post by Masse »

koshi wrote:1) it's old news and has already been discussed here
2) there was one dude on irc a couple months back who wanted to give it a stab for spring, never heard of him again
Never give it a stab... it may stab you back!
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Wow, why do we not have this!

Post by Das Bruce »

Those finns know about stabbing.

Also pathfinder is cursed.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Wow, why do we not have this!

Post by PicassoCT »

123vtemp wrote:Wow, why do we not have this!

http://www.youtube.com/watch?v=bovlsENv1g4

Spring has been the lead game with everything "Win" when it comes to game functionality.

We are losing. We must not fall be hind :D
BECause You, yes you, did not read the tutorials, didnot learn programming, didnt study crowd simulations, and now we are stranded without it. Man, and now you have the chutzpah, to return, step under our dissapointed watering eyes, posting a video of what you promised to create, and what we expected from you, after all that hard work it was to teach you. And, what do we get, a stammered excuse? No.
A shamefull selfban?No.
We get nothing like that, all we get, is a damn feature request, that didnt even made it into monthly topic rotation, because all his brothers and sisters are already in it.

Do you have anything left to empty promise? ;)
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Wow, why do we not have this!

Post by momfreeek »

PicassoCT wrote:
123vtemp wrote:Wow, why do we not have this!

http://www.youtube.com/watch?v=bovlsENv1g4

Spring has been the lead game with everything "Win" when it comes to game functionality.

We are losing. We must not fall be hind :D
BECause You, yes you, did not read the tutorials, didnot learn programming, didnt study crowd simulations, and now we are stranded without it. Man, and now you have the chutzpah, to return, step under our dissapointed watering eyes, posting a video of what you promised to create, and what we expected from you, after all that hard work it was to teach you. And, what do we get, a stammered excuse? No.
A shamefull selfban?No.
We get nothing like that, all we get, is a damn feature request, that didnt even made it into monthly topic rotation, because all his brothers and sisters are already in it.

Do you have anything left to empty promise? ;)
its your fault too!

123 is doing his job as "cheapass consumer of free game". What would spring be without such devoted people to play the games and complain about lack of feature a,b,c? It would just be a bunch of nerds whining that no-one likes them, thats what!
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Wow, why do we not have this!

Post by JohannesH »

But also you seen just this 1 thing of their pathfinder... How does it work in other situations? I'm pretty sure there's other situations where it sucks compared to some other pathfinder.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Wow, why do we not have this!

Post by aegis »

crowd continuum is a much better concept than A* (spring's pathfinder), though I don't know how good supcom's implementation is
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Wow, why do we not have this!

Post by Forboding Angel »

Disclaimer: SC2 = StarCraft 2

SC2's pathfinder is actually pretty balls for over 10 - 20 units grouped.

Spring's pathfinder is much better than sc2's
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Wow, why do we not have this!

Post by PicassoCT »

Sorry, but crowd controll just looks like a rewritten physicksengine, making units particles, doing basically a simple windchannelsimmulation, or,
if two crowds meat each other, comparing size of units, spacing the unitdistance in those two crowds exactly so that the oppositecrowds unit barely fits through and then keeps the boyz lined up, till they through.
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Wow, why do we not have this!

Post by momfreeek »

Wtf, wind never acts like that (2 channels passing through each other in diferent directions). They are overly coordinated, not chaotic. How about an option so picasso's arm tanks can all bump into each (drunk drivers), but core tanks drive as ai coordinated hive-mind?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Wow, why do we not have this!

Post by PicassoCT »

AIR /& fluids STREAMING AROUND A ROUND OBJECT
http://www.youtube.com/watch?v=j6yB90vn ... re=related

The Intertubes is one great picturebook, so everybody can experience enlightment at his own pace and speed.

http://www.youtube.com/watch?v=roPawLfD8Sw
http://www.youtube.com/watch?v=SkvpEfAPXn4&feature=fvw

Have fun
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Wow, why do we not have this!

Post by Petah »

Or, my half baked idea is:

Units could have an intention of movement and eta then when other units path find they can avoid crossing another units intended path at the same eta.
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Wow, why do we not have this!

Post by momfreeek »

PicassoCT wrote:AIR /& fluids STREAMING AROUND A ROUND OBJECT
http://www.youtube.com/watch?v=j6yB90vn ... re=related
At the particle level that fluid is bumping into the object all over the place.. its only as you zoom out, the overall effect is to flow around it.

2 streams of particles intersecting but intentionally avoiding collisions by steering themselves is hardly the same. Avoiding turbelence not by altering the shape of a huge object (aerodynamics), but by steering individual particles into flow lines.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Wow, why do we not have this!

Post by hoijui »

in spring 0.83, pathfinder will be connected to spring through a lightweight interface only. this means, it will be easy to write different implementations, and plug them in. of course that is not sync save. it is meant for making the code-base cleaner and more importantly, making it easy to write and test different implementations.
short: you can write all your ideas in C/C++ then and test them easily.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Wow, why do we not have this!

Post by JohannesH »

Petah wrote:Or, my half baked idea is:

Units could have an intention of movement and eta then when other units path find they can avoid crossing another units intended path at the same eta.
The problem with that is that not all units will go or are even intended to go to the place they have a move order to
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