Also, your ships seem to have shadows under the water, which looks odd
Agree with this. I don't think you would see shadows on the sea bottom in real life, water defracts too much light and is too turbid. Maybe you could if it was a bathtub with filtered water, but most oceans don't consist of that.
Solution: just remove shadow on sea bottom. Maybe it saves some GPU time too. Everybody happy.
Edit: just have to fill in more about how stupid that shadow on sea bottom is. Based on land topography, you can usually assume that sea topography follows a similar pattern*. Therefore, the sea bottom shadows seem to indicate a rather shallow sea, whereas the mountians close to the beach indicate a rather steep topography and therefore a deep mountain. The shadows on sea botton are way too shallow. * mountains are the result on tectonic movements that cause land mass to accumulate on top on itself. Tectonic plates are on a rather large depth compared to the water depth that seas have. Therefore there is no reason why the land above water level should be mountanous but not the land beneath it.
Last edited by Jools on 28 Feb 2013, 17:03, edited 1 time in total.
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