start positions

start positions

Requests for features in the spring code.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

start positions

Post by Gota »

Random:
places players on the map's starting points randomly.
Starts with first player than the second is places as far away from the first and so on.
(i don't know how possible it is to calculate the best point if there are already several players placed but i guess it would calculate the overall furthest point from all placed players from the available points that are still not taken or just the furthest from the last player tha twas placed,either one would work.)

Fixed:
places players on the map's starting points bases on their ID number.

Can we have this please?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: start positions

Post by Das Bruce »

Related idea, use the drawn start boxes but you have to pick a start position contained within it rather than any point within.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: start positions

Post by JohannesH »

Also random positioning like in Starcraft maps with many start positions for example. Whatever number of spots, and the players both get a randomly assigned one of them, so they dont know where the other is starting before scouting.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: start positions

Post by Gota »

Yes...
This would also allow games to easily prevent lab sharing and all sorts of other cheesy tactics if the players are not interested in them.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: start positions

Post by Tobi »

Gota wrote:This would also allow games to easily prevent lab sharing and all sorts of other cheesy tactics if the players are not interested in them.
That should already be possible using the LuaRules AllowStartPosition call-in.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: start positions

Post by BrainDamage »

Gota wrote:Random:
places players on the map's starting points randomly.
Starts with first player than the second is places as far away from the first and so on.
(i don't know how possible it is to calculate the best point if there are already several players placed but i guess it would calculate the overall furthest point from all placed players from the available points that are still not taken or just the furthest from the last player tha twas placed,either one would work.)?
this is very mod specific since each mod has it's own set of resources
Gota wrote: Fixed:
places players on the map's starting points bases on their ID number
springlobby does this since years
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