i have a nice (senseless) idea for the loading screen for feature releases:
i want pong while the game is loading (vs ai or other player), when im ingame the game will end. this idea isnt new, saw it at a testdrive game at the ps2 (was the best part of the game )
Do you have any idea how many countless billions of calculations are required to run Pong requiring the tracking of ball movement, analyze pathfinding and pathfollowing for the pong ball, polling user input to measure the location, relative positioning, velocity and acceleration of your paddles, pushing your cpu to the limit in order to graphically render these fast moving paddle sprites, keeping track of the game score in your precious few memory registers and who knows what else? No thank you sir, I'd rather dedicate my cpu entirely to map pathing and loading Spring so I can get in game faster.
CarRepairer wrote:Do you have any idea how many countless billions of calculations are required to run Pong requiring the tracking of ball movement, analyze pathfinding and pathfollowing for the pong ball, polling user input to measure the location, relative positioning, velocity and acceleration of your paddles, pushing your cpu to the limit in order to graphically render these fast moving paddle sprites, keeping track of the game score in your precious few memory registers and who knows what else? No thank you sir, I'd rather dedicate my cpu entirely to map pathing and loading Spring so I can get in game faster.
BallX=BallX+XDir
BallY=BallY+YDir
If BallX>=ScreenX Then
If ABS(BallY-Pad2Y) < 10 Then
XDir=-XDir
Else
Score1=Score1+1
BallX=0
End If
End If
CarRepairer wrote:Do you have any idea how many countless billions of calculations are required to run Pong requiring the tracking of ball movement, analyze pathfinding and pathfollowing for the pong ball, polling user input to measure the location, relative positioning, velocity and acceleration of your paddles, pushing your cpu to the limit in order to graphically render these fast moving paddle sprites, keeping track of the game score in your precious few memory registers and who knows what else? No thank you sir, I'd rather dedicate my cpu entirely to map pathing and loading Spring so I can get in game faster.
Hahaha, now I understand why CA chili menu/chat takes so much cpu.
if you lose at pong your commander starts in a wheelchair and moves at half speed: then its part of the game, not a seperate game while the main one loads.
momfreeek wrote:if you lose at pong your commander starts in a wheelchair and moves at half speed: then its part of the game, not a seperate game while the main one loads.
That's exacly what the patent covers!
The configuration is preferably such that the initial conditions of the main game differ according to the result of playing the auxiliary game. In such a case, the auxiliary game is significant as a preliminary round of the main game, making the main game more exciting and interesting.
If the player can select initial conditions for the main game while the main game is being loaded, instead of playing an auxiliary game, the player can become involved in the main game quicker, without feeling that time is being wasted.