PONG

PONG

Requests for features in the spring code.

Moderator: Moderators

User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

PONG

Post by manolo_ »

hi,

i have a nice (senseless) idea for the loading screen for feature releases:
i want pong while the game is loading (vs ai or other player), when im ingame the game will end. this idea isnt new, saw it at a testdrive game at the ps2 (was the best part of the game :P )
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: PONG

Post by CarRepairer »

Do you have any idea how many countless billions of calculations are required to run Pong requiring the tracking of ball movement, analyze pathfinding and pathfollowing for the pong ball, polling user input to measure the location, relative positioning, velocity and acceleration of your paddles, pushing your cpu to the limit in order to graphically render these fast moving paddle sprites, keeping track of the game score in your precious few memory registers and who knows what else? No thank you sir, I'd rather dedicate my cpu entirely to map pathing and loading Spring so I can get in game faster.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: PONG

Post by SinbadEV »

CarRepairer wrote:Do you have any idea how many countless billions of calculations are required to run Pong requiring the tracking of ball movement, analyze pathfinding and pathfollowing for the pong ball, polling user input to measure the location, relative positioning, velocity and acceleration of your paddles, pushing your cpu to the limit in order to graphically render these fast moving paddle sprites, keeping track of the game score in your precious few memory registers and who knows what else? No thank you sir, I'd rather dedicate my cpu entirely to map pathing and loading Spring so I can get in game faster.
BallX=BallX+XDir
BallY=BallY+YDir
If BallX>=ScreenX Then
If ABS(BallY-Pad2Y) < 10 Then
XDir=-XDir
Else
Score1=Score1+1
BallX=0
End If
End If


etc...
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: PONG

Post by Regret »

CarRepairer wrote:Do you have any idea how many countless billions of calculations are required to run Pong requiring the tracking of ball movement, analyze pathfinding and pathfollowing for the pong ball, polling user input to measure the location, relative positioning, velocity and acceleration of your paddles, pushing your cpu to the limit in order to graphically render these fast moving paddle sprites, keeping track of the game score in your precious few memory registers and who knows what else? No thank you sir, I'd rather dedicate my cpu entirely to map pathing and loading Spring so I can get in game faster.
Hahaha, now I understand why CA chili menu/chat takes so much cpu.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: PONG

Post by REVENGE »

manolo_ wrote:saw it at a testdrive game at the ps2 (was the best part of the game :P )
Then that game must have been a piece of shit.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: PONG

Post by Peet »

Isn't there some ridiculous patent held on games played while another game loads?

edit: yes
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: PONG

Post by hoijui »

i mean...
please!!
stay away with such sickness... please!!!

mentioning such stuff just gives it more power, which .. common!
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: PONG

Post by Jazcash »

We would need to Springify the game in some way.

Maybe make the sliders deflector shields and the ball a bertha shot.
User avatar
momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: PONG

Post by momfreeek »

if you lose at pong your commander starts in a wheelchair and moves at half speed: then its part of the game, not a seperate game while the main one loads.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: PONG

Post by zwzsg »

momfreeek wrote:if you lose at pong your commander starts in a wheelchair and moves at half speed: then its part of the game, not a seperate game while the main one loads.
That's exacly what the patent covers!
The configuration is preferably such that the initial conditions of the main game differ according to the result of playing the auxiliary game. In such a case, the auxiliary game is significant as a preliminary round of the main game, making the main game more exciting and interesting.

If the player can select initial conditions for the main game while the main game is being loaded, instead of playing an auxiliary game, the player can become involved in the main game quicker, without feeling that time is being wasted.
User avatar
momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: PONG

Post by momfreeek »

D:
uh-oh, how am I going to make it rich now?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: PONG

Post by smoth »

Peet wrote:Isn't there some ridiculous patent held on games played while another game loads?

edit: yes
WHAT AN ASSHOLE!
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: PONG

Post by REVENGE »

JAZCASH wrote:We would need to Springify the game in some way.

Maybe make the sliders deflector shields and the ball a bertha shot.
KAY DEE MOTHERFUCKING ARE

IDIOT
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: PONG

Post by Jazcash »

EFF YOU SEE KAY WHY OH YOU.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: PONG

Post by REVENGE »

User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: PONG

Post by manolo_ »

k, so then noooo pong while loading :(
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: PONG

Post by Neddie »

JAZCASH wrote:We would need to Springify the game in some way.

Maybe make the sliders deflector shields and the ball a bertha shot.
That isn't Springify that is TAify. You can't Springify that sort of thing.

Zaku and Colonies.
Bits and Worms.
AEC MkIII and Monitors.

You know, however your game or mod flies.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: PONG

Post by YokoZar »

Peet wrote:Isn't there some ridiculous patent held on games played while another game loads?

edit: yes
Spring, like all software, probably infringes on about 500 different software patents as it is.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: PONG

Post by Das Bruce »

Peet wrote:Isn't there some ridiculous patent held on games played while another game loads?

edit: yes
Has this ever been challenged?
User avatar
ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: PONG

Post by ChaosMonkey »

the score you get in pong should be the amount of resources you start with!
Post Reply

Return to “Feature Requests”