Support for planet maps?

Support for planet maps?

Requests for features in the spring code.

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Support for planet maps?

Post by MidKnight »

fixes hard map edge issue, adds lots of cool new strategies.

What I'm suggesting is repeating the map, as on a real planet, with infinite panning, where, for example, a unit could climb up whats normall the top edge of the map and appear at what's normally the bottom, but since the map is tiled, that isn't apparent. :P
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Re: Support for planet maps?

Post by yuritch »

Well, first of all, that will emulate a very strange torus-shaped (like a donut) planet. Second, amount of code rewrites needed for that is, well, large. And third, most of the current maps aren't really suited for that - if bottom ('south') of the map is sea and the top ('north') is land, how the top-to-bottom wraparound would look like?
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Support for planet maps?

Post by lurker »

Well, torus topology doesn't really mean torus shape, especially when you consider that a torus is much larger along the outside ring. It's just a nice simple physics-violating map.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Support for planet maps?

Post by Hoi »

There was a topic about this before, and the conclusion was, if you want planets, go play spore :wink:
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Otherside
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Re: Support for planet maps?

Post by Otherside »

I heard you like MTR
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Support for planet maps?

Post by MidKnight »

I'm proposing an option, so that mapmakers could develop maps especially for this, and point that out to the engine.

I didnt put this in main post so as to not spark an sm3 debate. :wink:
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smoth
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Re: Support for planet maps?

Post by smoth »

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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Support for planet maps?

Post by Das Bruce »

smoth wrote:old repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost
CONFIRMED
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Support for planet maps?

Post by MidKnight »

well,I just figured out what MTR means :P :oops:

But I'm not suggesting entire planets(!)

endlessly tiling the map (with the obvious anti-lag measures) and carrying unit position/info over to the other side of the map would take significantly less code than bona fide planets, no?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Support for planet maps?

Post by AF »

Populous 3 maps where donuts IIRC, combined with a hefty amount of visual trickery to give the illusion of a spherical world.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Support for planet maps?

Post by bobthedinosaur »

cant you make a global lua just move a unit that gets to the edge of the map to the opposite edge?
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Support for planet maps?

Post by zwzsg »

MidKnight wrote:I'm proposing an option
Get your code and custom engine build on the table!
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Support for planet maps?

Post by BaNa »

bobthedinosaur wrote:cant you make a global lua just move a unit that gets to the edge of the map to the opposite edge?
how would you path or fire across edges?
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Re: Support for planet maps?

Post by Noruas »

lua stupid thats how.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Support for planet maps?

Post by smoth »

no
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Support for planet maps?

Post by Hoi »

well actually... if you'd write a new engine in lua, in spring :mrgreen:
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Support for planet maps?

Post by bobthedinosaur »

no
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