True dual monitor support

True dual monitor support

Requests for features in the spring code.

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

True dual monitor support

Post by NOiZE »

Can someone please patch up, true dual monitor support, so i dont have to use "span" in windows. As span is only usefull for that :/
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: True dual monitor support

Post by Pressure Line »

i use span all the time, at home and at work. (partly because i have enough icons on my desktop at home to fill up 75% of a 2560*1024 desktop .-.)

but yes, making it so it works on other setups would be nice.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: True dual monitor support

Post by Tribulexrenamed »

+10000000000000

Also quad screen would be really kick ass for times when that setup is available. Maybe a bit overwhelming...
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Re: True dual monitor support

Post by jcnossen »

The problem is mostly that SDL doesn't support dual screen yet, so a lot of platform specific code will have to be written to support this. The easiest and cleanest solution is therefore just to wait for SDL 2 (IIRC) and then implement it.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: True dual monitor support

Post by jK »

I wonder how SDL can really help with multimonitoring? Imo the OpenGL context generation is a minor problem to the issue that many OpenGL objects can't be shared between different contexts.
(Edit: NVM seems like all objects are shareable nowadays)
PhailQuail
Posts: 35
Joined: 17 Sep 2008, 15:54

Re: True dual monitor support

Post by PhailQuail »

Alternatively/Additionally I would like to be able to access information about the game being played from outside Spring, so that I could make my own minimap program to be displayed on the second screen.

I suggest that TCP be used, so that the other screen(s) could be on other computer(s). I would imagine that would be much easier to implement too.

Looking forward to seeing over-the-top setups on youtube.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: True dual monitor support

Post by Pressure Line »

only if it can be secured. would be a bit cheaty if i could call up a program that will let me see your minimap while i am playing against you.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: True dual monitor support

Post by jK »

PhailQuail wrote:Alternatively/Additionally I would like to be able to access information about the game being played from outside Spring, so that I could make my own minimap program to be displayed on the second screen.

I suggest that TCP be used, so that the other screen(s) could be on other computer(s). I would imagine that would be much easier to implement too.

Looking forward to seeing over-the-top setups on youtube.
lua? (-> it can load external libraries)
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: True dual monitor support

Post by el_matarife »

jK wrote:I wonder how SDL can really help with multimonitoring? Imo the OpenGL context generation is a minor problem to the issue that many OpenGL objects can't be shared between different contexts.
(Edit: NVM seems like all objects are shareable nowadays)

http://icculus.org/cgi-bin/finger/finge ... tion=sdl13

These are the SDL 1.3 aka 2.0 plans from last year. Since then there's been a bunch of Google Summer of Code feature improvements as well, and god knows what other changes have landed on the trunk too. It is a total pain to keep track of the SDL project since they do all their discussion on their mailing list or IRC or something.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: True dual monitor support

Post by aegis »

jK wrote:lua? (-> it can load external libraries)
:O nobody told me this before!

k, I'm going to have some fun when my computer arrives...
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: True dual monitor support

Post by NOiZE »

so is this possible or what?
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: True dual monitor support

Post by aegis »

yeah, but I gave up trying to get lua sockets to work after a couple of hours...
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: True dual monitor support

Post by R-TEAM »

Hi,

Yea - +1
For TRUE Dual monitor support !
Have 2 monitors and the second in extended-desktop mode.
The best by doing 3D design with Maya ...

But with spring it only run if i run spring in window mode
and get the minimap part on the second screen.

I musst say - a "dual monitor" support that only relays on an stretched
desktop over 2 screens is not worth the name "dual monitor support" ...

Hope to see true support in the future ...
[have 2 different resolutions too on the screens]

Regards
R-TEAM
Affenpilot
Posts: 3
Joined: 20 Feb 2010, 19:00

Re: True dual monitor support

Post by Affenpilot »

Spring realy needs a dual monitor support. even is u could choose the size of the radar it would be a big help.

like it is now its unplayable for me in dual screen mode. :(
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: True dual monitor support

Post by Hobo Joe »

Bumping this for wishful thinking.
Mahony
Posts: 1
Joined: 27 Feb 2015, 15:55

Re: True dual monitor support

Post by Mahony »

and 7 years later?
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: True dual monitor support

Post by Jools »

Well, now after 7 years, SDL 2 is implemented and afaik it supports dual screens. But don't alt-tab or change fullscreen mode while in game, I think with latest dev version you can do that too.
8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: True dual monitor support

Post by 8611 »

a thread about dual screen in spring 98
viewtopic.php?f=11&t=32632&p=562250&hilit=dual#p562160

with spring testversion 98.0.1-375 I only managed to have minimap on one screen, pure white on other screen. Not sure if bug or wrong settings, only tested briefly.
IMO without some changes to how GUI works it is not really useable anyway. (see other thread)
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: True dual monitor support

Post by Jools »

I think the bumper is a spambot :(
8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: True dual monitor support

Post by 8611 »

they always are ;)
still interessting feature (if...) and would like to know if someone had more success to get it working.
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