Mod / Map separation - Page 3

Mod / Map separation

Requests for features in the spring code.

Moderator: Moderators

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Mod / Map separation

Post by lurker »

Senna's fixed the description now; said before that it was left the same to give full credit to IceXuick.
Regret
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Joined: 18 Aug 2007, 19:04

Re: Mod / Map separation

Post by Regret »

lurker wrote:Senna's fixed the description now; said before that it was left the same to give full credit to IceXuick.
Which is irrelevant to this thread.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Mod / Map separation

Post by zwzsg »

More like: Which makes this thread irrelevant.
Regret
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Re: Mod / Map separation

Post by Regret »

zwzsg wrote:More like: Which makes this thread irrelevant.
Not really. Regardless of what senna does, this feature is still desired to prevent future retardedness.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Mod / Map separation

Post by smoth »

CarRepairer wrote:
Beherith wrote:
lurker wrote:It's the choice of mappers what games work on it.
+1
I think just ignoring the maps wind value is already stretching it.
Oh really? If you make a map and balance it for "BA wind" then no other game should be able to use it?
GUNDAM
Beherith wrote:
thesleepless wrote:very cool! but what's up with the metalmap?
Its made for gundam.
Otherside wrote:Image
Gave the finger to all non-gundam games and mods.
SirMaverick
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Joined: 19 May 2009, 21:10

Re: Mod / Map separation

Post by SirMaverick »

Regret wrote:
zwzsg wrote:More like: Which makes this thread irrelevant.
Not really. Regardless of what senna does, this feature is still desired to prevent future retardedness.
He did what was possible, used an exploit. Like you do very often. What's the difference here?
Regret
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Re: Mod / Map separation

Post by Regret »

SirMaverick wrote:He did what was possible, used an exploit. Like you do very often. What's the difference here?
Same as comparing art with taking a dung.
SirMaverick
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Re: Mod / Map separation

Post by SirMaverick »

Regret wrote:Same as comparing art with taking a dung.
Definatly art.
Regret
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Re: Mod / Map separation

Post by Regret »

Touche.
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smoth
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Re: Mod / Map separation

Post by smoth »

wtf are you asking for? what is the issue, I don't understand.
SirMaverick
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Re: Mod / Map separation

Post by SirMaverick »

CarRepairer wrote:It's the deceit that irked me. He placed his mod into a map and piggyback off the most popular mod name "Balanced Annihilation" to get people to play it. This is wrong because
[*]People who know they want to play BA are tricked into playing another mod and their time is wasted.
Speed*: A Newbie could assume he plays BA there. Description states buzzard war or nuke war. Does this clearly indicate, that nothing else is possible?
[*]New people to spring will assume this is BA and that's a false impression which is unfair to the makers of BA.
Similar arguments can be made for CA (see).
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Mod / Map separation

Post by Google_Frog »

Every single term needs to be learnt, jargon or otherwise. I think the keyword 'special' is less clear than a mod option with a short explanation under the mod options tab.

Anyway I don't think this thread should be about the deceit involved in obscure map naming, there's already a thread for that. This thread should be for requesting a little tick box in the lobby called "use map special stuff".
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smoth
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Re: Mod / Map separation

Post by smoth »

Google_Frog wrote:Every single term needs to be learnt, jargon or otherwise. I think the keyword 'special' is less clear than a mod option with a short explanation under the mod options tab.

Anyway I don't think this thread should be about the deceit involved in obscure map naming, there's already a thread for that. This thread should be for requesting a little tick box in the lobby called "use map special stuff".
MAP OPTIONS
MAP OPTIONS
MAP OPTIONS
MAP OPTIONS
SirMaverick
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Joined: 19 May 2009, 21:10

Re: Mod / Map separation

Post by SirMaverick »

@Google_Frog
100% ack
smoth wrote:
Google_Frog wrote:This thread should be for requesting a little tick box in the lobby called "use map special stuff".
MAP OPTIONS
This needs cooperation from the map maker. Image *special stuff*(not yet clearly defined) put into a map without any map option to en- or disable this. You only have the choice to play the map with special stuff or no to play the map at all.
This feature request is about another choice: letting the player decide to play the map without the special stuff even if the map maker is not cooperative.
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smoth
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Re: Mod / Map separation

Post by smoth »

SirMaverick wrote:This needs cooperation from the map maker.
yes, yes it does.
SirMaverick wrote:Image *special stuff*(not yet clearly defined) put into a map without any map option to en- or disable this.
so you are butthurt over the mapper choosing to impliment a feature you don't like? How dare that dastardly mapper!
SirMaverick wrote:You only have the choice to play the map with special stuff or no to play the map at all.
Yeah, it is a bitch isn't it, someone makes a map with odd features and if you don't like it you don't play it!
SirMaverick wrote:This feature request is about another choice: letting the player decide to play the map without the special stuff even if the map maker is not cooperative.
this is a feature request to compromise the vision of a mapper to shoehorn what you want.
Regret
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Re: Mod / Map separation

Post by Regret »

smoth wrote:this is a feature request to compromise the vision of a mapper to shoehorn what you want.
Yes. Some people don't care what the mapper intended and just want to use the heightmap. Just as people disable units in games that they don't like. It worked out fine for starcraft, there is no reason it will not work out for Spring.
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Otherside
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Re: Mod / Map separation

Post by Otherside »

delta siege dry.smf
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smoth
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Re: Mod / Map separation

Post by smoth »

Regret wrote:
smoth wrote:this is a feature request to compromise the vision of a mapper to shoehorn what you want.
Yes. Some people don't care what the mapper intended and just want to use the heightmap. Just as people disable units in games that they don't like. It worked out fine for starcraft, there is no reason it will not work out for Spring.
then extract the heightmap.
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Otherside
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Re: Mod / Map separation

Post by Otherside »

SME can extract height maps and theres a lua widget that does it to.
Regret
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Re: Mod / Map separation

Post by Regret »

smoth wrote:then extract the heightmap.
Unnecessary and unreasonable hassle.
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