Pointer tracking - Page 2

Pointer tracking

Requests for features in the spring code.

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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Pointer tracking

Post by aegis »

referenced a widget made by jk so guessed it was right <_<

new goodies incoming :)
abstracted mouse tracing into a class and added allycursor support.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Pointer tracking

Post by aegis »

updates:
  • abstracted mouseTrace into a class
  • draws team color for each player tracked
  • tracks ally cursors (only tested with BA's widget, though it checks for the character from CA's as well, and the luamsg parsers for both look about the same)
  • cool cubic interpolation on ally cursor lines
  • after pressing Z, hold shift to display only *your* mouse trace (in white)
screenshot (40 minute 4vs4):

Image
Attachments
mouse_trace.lua
(7.89 KiB) Downloaded 128 times
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Pointer tracking

Post by manolo_ »

nice idea :)
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Pointer tracking

Post by Neddie »

Now, for variants showing clearer general activities at the cost of specific movements, can you have it move lines close in time of creation and approximately the same in direction into thicker single lines? Can you do that and indicate the vector using arrows on the line? Can you put the mouse lines on a gradient indicating time in the game, so you move from dark to bright?
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Pointer tracking

Post by aegis »

not sure if I'm going to do anything more with this...
the source is clean enough, someone could make improvements.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Re: Pointer tracking

Post by Caydr »

Very nicely done, now that I actually see it I bet this could be a great tool for map makers. F/E watch a few games on your new map, see where most "activity" is concentrated, and make improvements to other areas of the map that apparently may not be as viable strategic locations as you thought while you were designing it.

This gives me another idea: could you make a heatmap overlay that displays the areas that had the most unit activity? And I think I saw a site once that displayed where people most frequently died and got kills on a Halo 3 map. With these added this could become a truly invaluable research tool for map designers, or even mod designers.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Pointer tracking

Post by Neddie »

I agree, this is a good suggestion.
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